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Digital escape rooms as innovative pedagogical tools in education: A systematic literature review
This paper aims to present a systematic literature review on state-of-the-art Educational
Escape Rooms (EERs) with the use of digital technologies. More specifically, the focus of the …
Escape Rooms (EERs) with the use of digital technologies. More specifically, the focus of the …
[HTML][HTML] Escape rooms in stem teaching and learning—prospective field or declining trend? A literature review
C Lathwesen, N Belova - Education Sciences, 2021 - mdpi.com
In the last decade, game-based learning has received growing attention in educational
contexts in general and science education in particular. A recent game trend, which has also …
contexts in general and science education in particular. A recent game trend, which has also …
Out-of-the-box learning: Digital escape rooms as a metaphor for breaking down barriers in stem education
The traditional lecture-based model of teaching and learning has led to the exploration of
innovative approaches including digital escape rooms. Digital escape rooms offer an …
innovative approaches including digital escape rooms. Digital escape rooms offer an …
[HTML][HTML] Room2Educ8: A framework for creating educational escape rooms based on design thinking principles
By immersing learners in a playful, interactive, and engaging experience, Educational
Escape Rooms (EERs) have been found to enhance learners' motivation, help them to …
Escape Rooms (EERs) have been found to enhance learners' motivation, help them to …
Application in augmented reality for learning mathematical functions: A study for the development of spatial intelligence in secondary education students
Spatial intelligence is an essential skill for understanding and solving real-world problems.
These visuospatial skills are fundamental in the learning of different Science, Technology …
These visuospatial skills are fundamental in the learning of different Science, Technology …
Analysis of the use and integration of the flipped learning model, project-based learning, and gamification methodologies by secondary school mathematics teachers
In the didactics of mathematics, many technological resources can be used with teaching
strategies, techniques, models, and methodologies that facilitate the teaching–learning …
strategies, techniques, models, and methodologies that facilitate the teaching–learning …
[HTML][HTML] Use of digital technology in integrated mathematics education
Digital learning environments create a dynamic and engaging learning and teaching context
that promotes a deeper understanding of complex concepts, eases the teaching process …
that promotes a deeper understanding of complex concepts, eases the teaching process …
Brazilian and Spanish mathematics teachers' predispositions towards gamification in STEAM education
This article reports a multiple case study in which we analyse Brazilian and Spanish
mathematics teachers' opinions about and predispositions toward gamified activities in …
mathematics teachers' opinions about and predispositions toward gamified activities in …
[HTML][HTML] Escape Addict: A digital escape room for the prevention of addictions and risky behaviors in schools
Preventing addictive behaviors among teenagers is a crucial mission of public health
organizations and public education institutions. However, it is chal-lenging to design …
organizations and public education institutions. However, it is chal-lenging to design …
A learning analytics perspective on educational escape rooms
Learning analytics methods have proven useful in providing insights from the increasingly
available digital data about students in a variety of learning environments, including serious …
available digital data about students in a variety of learning environments, including serious …