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Adaptive gamification in E‐learning: A literature review and future challenges
The trend of gamification in online education has grown as technological advancements
allow for more digitized learning environments to create interactive and engaging learning …
allow for more digitized learning environments to create interactive and engaging learning …
Gamification for recruitment and job training: model, taxonomy, and challenges
The recruitment, engagement, and training of the employees are among the core and critical
roles for running an organization successfully. Gamification has been proven to be a …
roles for running an organization successfully. Gamification has been proven to be a …
The effects of player type on performance: A gamification case study
The objective of this work was to explore the effects that an individual's Hexad player type
has on their performance in gamified applications. Previous studies sought to explore the …
has on their performance in gamified applications. Previous studies sought to explore the …
Work gamification: Effects on enjoyment, productivity and the role of leadership
C Gerdenitsch, D Sellitsch, M Besser, S Burger… - Electronic Commerce …, 2020 - Elsevier
While the effects of gamification have been demonstrated in various fields, research on
gamification in the work context is still limited. Gamification can, however, be used as a …
gamification in the work context is still limited. Gamification can, however, be used as a …
Toward personalized adaptive gamification: a machine learning model for predicting performance
Personalized adaptive gamification has the potential to improve individuals' motivation and
performance. Current methods aim to predict the perceived affective state (ie, emotion) of an …
performance. Current methods aim to predict the perceived affective state (ie, emotion) of an …
Gamification and accessibility
Purpose The purpose of this paper is to explore the issue of access to digital technology by
using the lens of accessibility as set forth by the Rehabilitation Act of 1973 and the American …
using the lens of accessibility as set forth by the Rehabilitation Act of 1973 and the American …
Continuous learning at work: the power of gamification
S Torresan, A Hinterhuber - Management Decision, 2023 - emerald.com
Purpose This literature review explores the potential of gamification in workplace learning
beyond formal training. The study also highlights research gaps and opportunities for …
beyond formal training. The study also highlights research gaps and opportunities for …
Work–leisure blending: An integrative conceptual review and framework to guide future research.
Since the industrial revolution, work and leisure have largely been considered opposing
domains. A growing number of organizations, however, enable and/or promote blending …
domains. A growing number of organizations, however, enable and/or promote blending …
A study on role of gamification elements in training outcomes: comparing the mediating effect of intrinsic and extrinsic motivation
Purpose This paper aims to examine how gamification components affect training outcomes
through intrinsic or extrinsic motivation (IM and EM), drawing on the self-determination …
through intrinsic or extrinsic motivation (IM and EM), drawing on the self-determination …
The effect of gamification on employee behavior: The mediating effects of culture and engagement
In recent years, gamification has been a hot issue due to its positive impact on
organizational success. The proper application of game elements in an organizational …
organizational success. The proper application of game elements in an organizational …