When and how video games can be good: A review of the positive effects of video games on well-being

YJ Halbrook, AT O'Donnell… - Perspectives on …, 2019 - journals.sagepub.com
Video games are a source of entertainment for a wide population and have varied effects on
well-being. The purpose of this article is to comprehensively examine game-play research to …

[HTML][HTML] Commercial off-the-shelf video games for reducing stress and anxiety: systematic review

F Pallavicini, A Pepe, F Mantovani - JMIR mental health, 2021 - mental.jmir.org
Background Using commercial off-the-shelf video games rather than custom-made computer
games could have several advantages for reducing stress and anxiety, including their low …

Develo** social-emotional concepts for learning with video games

W Toh, D Kirschner - Computers & Education, 2023 - Elsevier
This qualitative study uses grounded theory to derive a set of social-emotional learning
concepts from a group of subjects who demonstrated social-emotional skills in video game …

How does a (smart) age-friendly ecosystem look in a post-pandemic society?

HR Marston, L Shore, PJ White - International journal of environmental …, 2020 - mdpi.com
COVID-19 has impacted not only the health of citizens, but also the various factors that make
up our society, living environments, and ecosystems. This pandemic has shown that future …

A new look at the cognitive neuroscience of video game play

G Dale, A Joessel, D Bavelier… - Annals of the New York …, 2020 - Wiley Online Library
A growing body of literature has investigated the effects of playing video games on brain
function and behavior. One key takeaway from this literature has been that not all …

The impact of the digital revolution on human brain and behavior: where do we stand?

M Korte - Dialogues in clinical neuroscience, 2020 - Taylor & Francis
This overview will outline the current results of neuroscience research on the possible
effects of digital media use on the human brain, cognition, and behavior. This is of …

Does mathematics training lead to better logical thinking and reasoning? A cross-sectional assessment from students to professors

C Cresswell, CP Speelman - PloS one, 2020 - journals.plos.org
Mathematics is often promoted as endowing those who study it with transferable skills such
as an ability to think logically and critically or to have improved investigative skills …

Virtual/augmented reality for rehabilitation applications using electromyography as control/biofeedback: systematic literature review

CL Toledo-Peral, G Vega-Martínez… - Electronics, 2022 - mdpi.com
Virtual reality (VR) and augmented reality (AR) are engaging interfaces that can be of benefit
for rehabilitation therapy. However, they are still not widely used, and the use of surface …

Families playing animal crossing together: co** with video games during the COVID-19 pandemic

KE Pearce, JC Yip, JH Lee, JJ Martinez… - Games and …, 2022 - journals.sagepub.com
The COVID-19 pandemic was stressful for everyone, particularly for families who had to
supervise and support children, facilitate remote schooling, and manage work and home life …

[HTML][HTML] Time to think “Meta”: a critical viewpoint on the risks and benefits of virtual worlds for mental health

V Paquin, M Ferrari, H Sekhon, S Rej - JMIR Serious Games, 2023 - games.jmir.org
The metaverse is gaining traction in the general population and has become a priority of the
technological industry. Defined as persistent virtual worlds that exist in virtual or augmented …