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Studying the role of haptic feedback on virtual embodiment in a drawing task
The role of haptic feedback on virtual embodiment is investigated in this paper in a context of
active and fine manipulation. In particular, we explore which haptic cue, with varying …
active and fine manipulation. In particular, we explore which haptic cue, with varying …
Listen to your fingers: User authentication based on geometry biometrics of touch gesture
Inputting a pattern or PIN code on the touch screen is a popular method to prevent
unauthorized access to mobile devices. However, these sensitive tokens are highly …
unauthorized access to mobile devices. However, these sensitive tokens are highly …
Small latency variations do not affect player performance in first-person shooters
In interactive systems high latency affects user performance and experience. This is
especially problematic in video games. A large number of studies on this topic investigated …
especially problematic in video games. A large number of studies on this topic investigated …
Geometrically compensating effect of end-to-end latency in moving-target selection games
Effects of unintended latency on gamer performance have been reported. End-to-end
latency can be corrected by post-input manipulation of activation times, but this gives the …
latency can be corrected by post-input manipulation of activation times, but this gives the …
Neuromechanics of a button press
To press a button, a finger must push down and pull up with the right force and timing. How
the motor system succeeds in button-pressing, in spite of neural noise and lacking direct …
the motor system succeeds in button-pressing, in spite of neural noise and lacking direct …
On the latency of USB-connected input devices
We propose a method for accurately and precisely measuring the intrinsic latency of input
devices and document measurements for 36 keyboards, mice and gamepads connected via …
devices and document measurements for 36 keyboards, mice and gamepads connected via …
Whichfingers: identifying fingers on touch surfaces and keyboards using vibration sensors
HCI researchers lack low latency and robust systems to support the design and
development of interaction techniques using finger identification. We developed a low cost …
development of interaction techniques using finger identification. We developed a low cost …
Within or between? comparing experimental designs for virtual embodiment studies
When designing virtual embodiment studies, one of the key choices is the nature of the
experimental factors, either between-subjects or within-subjects. However, it is well known …
experimental factors, either between-subjects or within-subjects. However, it is well known …
Multivibes: What if your vr controller had 10 times more vibrotactile actuators?
Consumer-grade virtual reality (VR) controllers are typically equipped with one vibrotactile
actuator, allowing to create simple and non-spatialized tactile sensations through the …
actuator, allowing to create simple and non-spatialized tactile sensations through the …
Automated playtesting with a cognitive model of sensorimotor coordination
Playtesting is widely performed in the game industry to gauge the difficulty of a game. A
large number of test participants with different skills must be recruited for reliable test results …
large number of test participants with different skills must be recruited for reliable test results …