15 years of research on redirected walking in immersive virtual environments

NC Nilsson, T Peck, G Bruder… - IEEE computer …, 2018 - ieeexplore.ieee.org
Virtual reality users wearing head-mounted displays can experience the illusion of walking
in any direction for infinite distance while, in reality, they are walking a curvilinear path in …

Redirected walking for exploring immersive virtual spaces with HMD: a comprehensive review and recent advances

L Fan, H Li, M Shi - IEEE Transactions on Visualization and …, 2022 - ieeexplore.ieee.org
Real walking techniques can provide the user with a more natural, highly immersive walking
experience compared to the experience of other locomotion techniques. In contrast to the …

Virtual locomotion: a survey

M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …

Scene transitions and teleportation in virtual reality and the implications for spatial awareness and sickness

K Rahimi, C Banigan, ED Ragan - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Various viewing and travel techniques are used in immersive virtual reality to allow users to
see different areas or perspectives of 3D environments. Our research evaluates techniques …

Estimation of detection thresholds for redirected walking techniques

F Steinicke, G Bruder, J Jerald… - IEEE transactions on …, 2009 - ieeexplore.ieee.org
In immersive virtual environments (IVEs), users can control their virtual viewpoint by moving
their tracked head and walking through the real world. Usually, movements in the real world …

Head-mounted display versus desktop for 3D navigation in virtual reality: a user study

B Sousa Santos, P Dias, A Pimentel… - Multimedia tools and …, 2009 - Springer
Virtual Reality (VR) has been constantly evolving since its early days, and is now a
fundamental technology in different application areas. User evaluation is a crucial step in the …

Impossible spaces: Maximizing natural walking in virtual environments with self-overlap** architecture

EA Suma, Z Lipps, S Finkelstein… - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
Walking is only possible within immersive virtual environments that fit inside the boundaries
of the user's physical workspace. To reduce the severity of the restrictions imposed by …

[HTML][HTML] The contribution of virtual reality to the diagnosis of spatial navigation disorders and to the study of the role of navigational aids: A systematic literature review

M Cogné, M Taillade, B N'Kaoua, A Tarruella… - Annals of physical and …, 2017 - Elsevier
Introduction Spatial navigation, which involves higher cognitive functions, is frequently
implemented in daily activities, and is critical to the participation of human beings in …

Leveraging change blindness for redirection in virtual environments

EA Suma, S Clark, D Krum, S Finkelstein… - 2011 IEEE virtual …, 2011 - ieeexplore.ieee.org
We present change blindness redirection, a novel technique for allowing the user to walk
through an immersive virtual environment that is considerably larger than the available …

Exploring large virtual environments with an HMD when physical space is limited

B Williams, G Narasimham, B Rump… - Proceedings of the 4th …, 2007 - dl.acm.org
Virtual Environments presented through head-mounted displays (HMDs) are often explored
on foot. Exploration on foot is useful since the afferent and efferent cues of physical …