15 years of research on redirected walking in immersive virtual environments
Virtual reality users wearing head-mounted displays can experience the illusion of walking
in any direction for infinite distance while, in reality, they are walking a curvilinear path in …
in any direction for infinite distance while, in reality, they are walking a curvilinear path in …
Redirected walking for exploring immersive virtual spaces with HMD: a comprehensive review and recent advances
L Fan, H Li, M Shi - IEEE Transactions on Visualization and …, 2022 - ieeexplore.ieee.org
Real walking techniques can provide the user with a more natural, highly immersive walking
experience compared to the experience of other locomotion techniques. In contrast to the …
experience compared to the experience of other locomotion techniques. In contrast to the …
Virtual locomotion: a survey
M Al Zayer, P MacNeilage… - IEEE transactions on …, 2018 - ieeexplore.ieee.org
Virtual reality (VR) has enjoyed significant popularity in recent years. Where navigation has
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
been a fundamental appeal of 3D applications for decades, facilitating this in VR has been …
Scene transitions and teleportation in virtual reality and the implications for spatial awareness and sickness
Various viewing and travel techniques are used in immersive virtual reality to allow users to
see different areas or perspectives of 3D environments. Our research evaluates techniques …
see different areas or perspectives of 3D environments. Our research evaluates techniques …
Estimation of detection thresholds for redirected walking techniques
In immersive virtual environments (IVEs), users can control their virtual viewpoint by moving
their tracked head and walking through the real world. Usually, movements in the real world …
their tracked head and walking through the real world. Usually, movements in the real world …
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Virtual Reality (VR) has been constantly evolving since its early days, and is now a
fundamental technology in different application areas. User evaluation is a crucial step in the …
fundamental technology in different application areas. User evaluation is a crucial step in the …
Impossible spaces: Maximizing natural walking in virtual environments with self-overlap** architecture
Walking is only possible within immersive virtual environments that fit inside the boundaries
of the user's physical workspace. To reduce the severity of the restrictions imposed by …
of the user's physical workspace. To reduce the severity of the restrictions imposed by …
[HTML][HTML] The contribution of virtual reality to the diagnosis of spatial navigation disorders and to the study of the role of navigational aids: A systematic literature review
M Cogné, M Taillade, B N'Kaoua, A Tarruella… - Annals of physical and …, 2017 - Elsevier
Introduction Spatial navigation, which involves higher cognitive functions, is frequently
implemented in daily activities, and is critical to the participation of human beings in …
implemented in daily activities, and is critical to the participation of human beings in …
Leveraging change blindness for redirection in virtual environments
We present change blindness redirection, a novel technique for allowing the user to walk
through an immersive virtual environment that is considerably larger than the available …
through an immersive virtual environment that is considerably larger than the available …
Exploring large virtual environments with an HMD when physical space is limited
Virtual Environments presented through head-mounted displays (HMDs) are often explored
on foot. Exploration on foot is useful since the afferent and efferent cues of physical …
on foot. Exploration on foot is useful since the afferent and efferent cues of physical …