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Diffraction-in-action: designerly explorations of agential realism through lived data
Recent design research has shown an interest in diffraction and agential realism, which
promise to offer generative alternatives when designing with data that resist treating data as …
promise to offer generative alternatives when designing with data that resist treating data as …
ecoEDA: Recycling E-waste during electronics design
The amount of e-waste generated by discarding devices is enormous but options for
recycling remain limited. However, inside a discarded device (from consumer devices to …
recycling remain limited. However, inside a discarded device (from consumer devices to …
Libraries of things: Understanding the challenges of sharing tangible collections and the opportunities for HCI
“Libraries of Things” are tangible collections of borrowable objects. There are many benefits
to Libraries of Things such as making objects and skill-building accessible, reducing waste …
to Libraries of Things such as making objects and skill-building accessible, reducing waste …
Unmaking electronic waste
The proliferation of new technologies has led to a proliferation of unwanted electronic
devices. E-waste is the largest-growing consumer waste-stream worldwide, but also an …
devices. E-waste is the largest-growing consumer waste-stream worldwide, but also an …
Point of no undo: Irreversible interactions as a design strategy
Despite irreversibility being omnipresent in the lifeworld, research on interactions making
use of irreversibility in computing systems is still in the early stages. User freedom–provided …
use of irreversibility in computing systems is still in the early stages. User freedom–provided …
Educational participatory design in the crossroads of histories and practices–aiming for digital transformation in language pedagogy
Some level of digital technology design skills and competencies is important in any
profession but in their education and work life this is often ignored. We explore the potential …
profession but in their education and work life this is often ignored. We explore the potential …
Un-crafting: De-constructive engagements with interactive artifacts
Crafting interactive artifacts is typically associated with synthesizing, making, constructing,
putting things together. In this paper, we discuss how these activities can be contrasted with …
putting things together. In this paper, we discuss how these activities can be contrasted with …
Un-crafting: Exploring tangible practices for deconstruction in interactive system design
With this studio-workshop we aim to explore and debate how disassembling computational
things can yield a potential for design practices. We believe there are significant qualities to …
things can yield a potential for design practices. We believe there are significant qualities to …
Making things apart: gaining material understanding
M Murer - Proceedings of the 2018 designing interactive systems …, 2018 - dl.acm.org
This pictorial explores the material resources that can unfold through taking things apart. We
describe a workshop program and according exercises designed around four particular …
describe a workshop program and according exercises designed around four particular …
" I Feel Like This is a Bad Thing": Investigating Disassembly in Action for Novices
Materials are dynamic-they can be shaped and changed. Often however, our tools and
technologies appear to fix materials in place. Disassembly is one practice that provides …
technologies appear to fix materials in place. Disassembly is one practice that provides …