An approach to digital game-based learning: Video-games principles and applications in foreign language learning
R Casañ-Pitarch - Journal of Language Teaching and Research …, 2018 - riunet.upv.es
[EN]¿ During the present decade, researchers and educators of different fields have
increased their attention towards digital game-based learning. The rise of interest towards …
increased their attention towards digital game-based learning. The rise of interest towards …
[PDF][PDF] Language for specific purposes and graphic-adventure videogames: supporting content and language learning
RC Pitarch - Obra digital, 2017 - pdfs.semanticscholar.org
The use of videogames for educational purposes seems to increasingly be in the eye of
teachers and publishers of didactic materials. Videogames can be a great support for …
teachers and publishers of didactic materials. Videogames can be a great support for …
Storyline-based videogames in the FL classroom
R Casañ-Pitarch - Digital Education Review, 2017 - revistes.ub.edu
The use of videogames in the foreign language (FL) classroom seems to be gradually
increasing nowadays. TICs are making the lives of educators easier and their teaching …
increasing nowadays. TICs are making the lives of educators easier and their teaching …
Videojuegos en la enseñanza de lenguas extranjeras: actividades y recursos para el aprendizaje
R Casañ Pitarch - 2017 - digitum.um.es
La evolución educativa derivada de los avances tecnológicos durante las dos primeras
décadas del siglo XXI parece ser un hecho incuestionable. En pocos años, tanto los …
décadas del siglo XXI parece ser un hecho incuestionable. En pocos años, tanto los …
Esca** the inactive classroom: escape rooms for teaching technology
RE O'Brien, S Farrow - The Journal of Social Media for …, 2020 - openjournals.ljmu.ac.uk
Esca** the inactive classroom: Escape Rooms for Teaching Technology. Abstract Keywords
Page 1 The Journal of Social Media for Learning. Issue 1, Volume 1, Winter 2020 …
Page 1 The Journal of Social Media for Learning. Issue 1, Volume 1, Winter 2020 …
Machphrasis: Video games as metaphor in contemporary literary culture
F Butterworth-Parr - 2024 - theses.gla.ac.uk
This thesis explores how writing since 1984 has deployed the video game as a prose
metaphor. In order to do so, the thesis establishes a poetic framework capable of drawing …
metaphor. In order to do so, the thesis establishes a poetic framework capable of drawing …
[PDF][PDF] Staff perspectives about gamefully designing Charles Darwin University
A Lockley - 2014 - avetra.org.au
Symposium) hosted by Charles Darwin University (CDU) in September 2013. Strategic and
effective implementation of game design principles potentially provides CDU with an …
effective implementation of game design principles potentially provides CDU with an …
Esca** the inactive classroom: Escape Rooms for teaching technology
S Farrow, R O'Brien - The Journal of Social Media for …, 2020 - livrepository.liverpool.ac.uk
Free Ed was a one-hour fun and interactive hands on Bring Your Own Device workshop
which explored the functions necessary to build collaborative classrooms using Microsoft …
which explored the functions necessary to build collaborative classrooms using Microsoft …
Enseñanza de Lengua para Fines Específicos a través de Aventuras Gráficas
RC Pitarch - Obra digital: revista de comunicación, 2017 - agora.edu.es
The use of videogames for educational purposes seems to increasingly be in the eye of
teachers and publishers of didactic materials. Videogames can be a great support for …
teachers and publishers of didactic materials. Videogames can be a great support for …