Game-based Learning and 21st century skills: A review of recent research
Game-based learning and 21st century skills have been gaining an enormous amount of
attention from researchers and practitioners. Given numerous studies support the positive …
attention from researchers and practitioners. Given numerous studies support the positive …
Using Twitter for education: Beneficial or simply a waste of time?
Twitter, a popular microblogging social networking site, allows individuals to communicate
by sending short messages of up to 140 characters. Although it enables people to be in …
by sending short messages of up to 140 characters. Although it enables people to be in …
Revisiting five decades of educational technology research: A content and authorship analysis of the British Journal of Educational Technology
Reflecting on 50 years of educational technology research, a content and authorship
analysis was conducted of 1777 research article titles and abstracts, published in the British …
analysis was conducted of 1777 research article titles and abstracts, published in the British …
Social media for learning: A mixed methods study on high school students' technology affordances and perspectives
J Mao - Computers in Human Behavior, 2014 - Elsevier
Using an explanatory sequential mixed methods design, the study investigated high school
students' affordances for social media, their attitudes and beliefs about these new …
students' affordances for social media, their attitudes and beliefs about these new …
[BUCH][B] Digital futures for learning: Speculative methods and pedagogies
J Ross - 2022 - taylorfrancis.com
Digital Futures for Learning offers a methodological and pedagogical way forward for
researchers and educators who want to work imaginatively with" what's next" in higher …
researchers and educators who want to work imaginatively with" what's next" in higher …
Social and individual antecedents of m-learning adoption in Iran
H Mohammadi - Computers in Human Behavior, 2015 - Elsevier
The purpose of this paper is to explore the effects of perceived ease of use, perceived
usefulness, subjective norm, perceived image, personal innovativeness, individual mobility …
usefulness, subjective norm, perceived image, personal innovativeness, individual mobility …
Enhancing art gallery visitors' learning experience using wearable augmented reality: generic learning outcomes perspective
The potential of Information and Communication Technology-enhanced visitor learning
experience is increasing with the advancement of new and emerging technologies in art …
experience is increasing with the advancement of new and emerging technologies in art …
Designing for sustainable mobile learning–re-evaluating the concepts “formal” and “informal”
Practitioners designing for mobile learning (mLearning) and scholars exploring the same
are faced with the challenge of planning for and understanding a variety of ways and places …
are faced with the challenge of planning for and understanding a variety of ways and places …
A brief history of mobile seamless learning
LH Wong - Seamless learning in the age of mobile connectivity, 2015 - Springer
This chapter of the book Seamless Learning in the Age of Connectivity centers on a critical
analysis of the brief history of mobile-assisted seamless learning (MSL). The intention is to …
analysis of the brief history of mobile-assisted seamless learning (MSL). The intention is to …
Humanized museums? How digital technologies become relational tools
C Marini, D Agostino - Museum Management and Curatorship, 2022 - Taylor & Francis
Digital technologies are acknowledged as tools to foster visitors' engagement. However, it
has not been further investigated how digital technologies might be a medium for museums …
has not been further investigated how digital technologies might be a medium for museums …