[HTML][HTML] The application of human-centered design approaches in health research and innovation: a narrative review of current practices

I Göttgens, S Oertelt-Prigione - JMIR mHealth and uHealth, 2021 - mhealth.jmir.org
Background Human-centered design (HCD) approaches to health care strive to support the
development of innovative, effective, and person-centered solutions for health care …

[PDF][PDF] Learning in immersive worlds: A review of game-based learning

S De Freitas - 2006 - researchportal.murdoch.edu.au
The earliest games have been used to support training and learning objectives (Coleman,
1971). The first games and simulations, for specifically educational purposes, were in fact …

[PDF][PDF] Participatory design

MJ Muller, S Kuhn - Communications of the ACM, 1993 - dl.acm.org
PD questions major assumptions about technologies in workplaces, communities, homes,
and social institutions. It is not coincidental that PD offers these challenges at a time when …

Technology probes: inspiring design for and with families

H Hutchinson, W Mackay, B Westerlund… - Proceedings of the …, 2003 - dl.acm.org
We describe a new method for use in the process of co-designing technologies with users
called technology probes. Technology probes are simple, flexible, adaptable technologies …

[PDF][PDF] Benefits of co-design in service design projects

M Steen, M Manschot… - … journal of design, 2011 - isfcolombia.uniandes.edu.co
In many service design projects, co-design is seen as critical to success and a range of
benefits are attributed to co-design. In this paper, we present an overview of benefits of co …

Learning machine learning with very young children: Who is teaching whom?

H Vartiainen, M Tedre, T Valtonen - International journal of child-computer …, 2020 - Elsevier
While artificial intelligence and machine learning is becoming a commonplace feature of
people's everyday lives, so far few theoretical or empirical studies have focused on …

ADHD and technology research–investigated by neurodivergent readers

K Spiel, E Hornecker, RM Williams, J Good - Proceedings of the 2022 …, 2022 - dl.acm.org
Technology research for neurodivergent conditions is largely shaped by research aims
which privilege neuro-normative outcomes. As such, there is an epistemic imbalance in …

Teaching based on augmented reality for a technical creative design course

X Wei, D Weng, Y Liu, Y Wang - Computers & Education, 2015 - Elsevier
Student creativity is currently attracting considerable attention. An increasing number of high
schools in China are trying to improve the learning motivation and creativity of students, as …

Child as protagonist: Expanding the role of children in participatory design

OS Iversen, RC Smith, C Dindler - … of the 2017 conference on interaction …, 2017 - dl.acm.org
We suggest that a commitment to political participatory design defines a new role for
children in participatory practices--the role of protagonist. The objective here transcends the …

Digital youth divas: Exploring narrative-driven curriculum to spark middle school girls' interest in computational activities

N Pinkard, S Erete, CK Martin… - Journal of the …, 2017 - Taylor & Francis
Women use technology to mediate numerous aspects of their professional and personal
lives. Yet, few design and create these technologies given that women, especially women of …