[HTML][HTML] The application of human-centered design approaches in health research and innovation: a narrative review of current practices
I Göttgens, S Oertelt-Prigione - JMIR mHealth and uHealth, 2021 - mhealth.jmir.org
Background Human-centered design (HCD) approaches to health care strive to support the
development of innovative, effective, and person-centered solutions for health care …
development of innovative, effective, and person-centered solutions for health care …
[PDF][PDF] Learning in immersive worlds: A review of game-based learning
S De Freitas - 2006 - researchportal.murdoch.edu.au
The earliest games have been used to support training and learning objectives (Coleman,
1971). The first games and simulations, for specifically educational purposes, were in fact …
1971). The first games and simulations, for specifically educational purposes, were in fact …
[PDF][PDF] Participatory design
PD questions major assumptions about technologies in workplaces, communities, homes,
and social institutions. It is not coincidental that PD offers these challenges at a time when …
and social institutions. It is not coincidental that PD offers these challenges at a time when …
Technology probes: inspiring design for and with families
We describe a new method for use in the process of co-designing technologies with users
called technology probes. Technology probes are simple, flexible, adaptable technologies …
called technology probes. Technology probes are simple, flexible, adaptable technologies …
[PDF][PDF] Benefits of co-design in service design projects
M Steen, M Manschot… - … journal of design, 2011 - isfcolombia.uniandes.edu.co
In many service design projects, co-design is seen as critical to success and a range of
benefits are attributed to co-design. In this paper, we present an overview of benefits of co …
benefits are attributed to co-design. In this paper, we present an overview of benefits of co …
Learning machine learning with very young children: Who is teaching whom?
While artificial intelligence and machine learning is becoming a commonplace feature of
people's everyday lives, so far few theoretical or empirical studies have focused on …
people's everyday lives, so far few theoretical or empirical studies have focused on …
ADHD and technology research–investigated by neurodivergent readers
Technology research for neurodivergent conditions is largely shaped by research aims
which privilege neuro-normative outcomes. As such, there is an epistemic imbalance in …
which privilege neuro-normative outcomes. As such, there is an epistemic imbalance in …
Teaching based on augmented reality for a technical creative design course
X Wei, D Weng, Y Liu, Y Wang - Computers & Education, 2015 - Elsevier
Student creativity is currently attracting considerable attention. An increasing number of high
schools in China are trying to improve the learning motivation and creativity of students, as …
schools in China are trying to improve the learning motivation and creativity of students, as …
Child as protagonist: Expanding the role of children in participatory design
We suggest that a commitment to political participatory design defines a new role for
children in participatory practices--the role of protagonist. The objective here transcends the …
children in participatory practices--the role of protagonist. The objective here transcends the …
Digital youth divas: Exploring narrative-driven curriculum to spark middle school girls' interest in computational activities
Women use technology to mediate numerous aspects of their professional and personal
lives. Yet, few design and create these technologies given that women, especially women of …
lives. Yet, few design and create these technologies given that women, especially women of …