A survey on CAD methods in 3D garment design

YJ Liu, DL Zhang, MMF Yuen - Computers in industry, 2010 - Elsevier
With the advance in virtual reality applications, garment industry has strived for new
developments. This paper reviews state-of-the-art CAD methods in 3D garment design. A …

From early dra** to haute couture models: 20 years of research

N Magnenat-Thalmann, P Volino - The Visual Computer, 2005 - Springer
Simulating the complex fashion garments of haute couture can only be reached through an
optimal combination of modeling techniques and numerical methods that combines high …

Large steps in cloth simulation

D Baraff, A Witkin - Seminal Graphics Papers: Pushing the Boundaries …, 2023 - dl.acm.org
The bottle-neck in most cloth simulation systems is that time steps must be small to avoid
numerical instability. This paper describes a cloth simulation system that can stably take …

[PDF][PDF] Deformation constraints in a mass-spring model to describe rigid cloth behaviour

X Provot - Graphics interface, 1995 - 171.67.77.70
1.1 Background Woven fabrics have been widely studied in computer graphics in order to nd
appropriate models describing their particular properties, namely their static behavior (eg …

[CITAT][C] Texturing & Modeling, A procedural Approach

DS Ebert - 2002 - books.google.com
The third edition of this classic tutorial and reference on procedural texturing and modeling
is thoroughly updated to meet the needs of today's 3D graphics professionals and students …

Robust treatment of collisions, contact and friction for cloth animation

R Bridson, R Fedkiw, J Anderson - … of the 29th annual conference on …, 2002 - dl.acm.org
We present an algorithm to efficiently and robustly process collisions, contact and friction in
cloth simulation. It works with any technique for simulating the internal dynamics of the cloth …

Physically based deformable models in computer graphics

A Nealen, M Müller, R Keiser… - Computer graphics …, 2006 - Wiley Online Library
Physically based deformable models have been widely embraced by the Computer
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …

Stable but responsive cloth

KJ Choi, HS Ko - ACM SIGGRAPH 2005 Courses, 2005 - dl.acm.org
We present a semi-implicit cloth simulation technique that is very stable yet also responsive.
The stability of the technique allows the use of a large fixed time step when simulating all …

Simulation of clothing with folds and wrinkles

R Bridson, S Marino, R Fedkiw - ACM SIGGRAPH 2005 Courses, 2005 - dl.acm.org
Clothing is a fundamental part of a character's persona, a key storytelling tool used to
convey an intended impression to the audience. Dra**, folding, wrinkling, stretching, etc …

Subdivision surfaces in character animation

T DeRose, M Kass, T Truong - Seminal Graphics Papers: Pushing the …, 2023 - dl.acm.org
The creation of believable and endearing characters in computer graphics presents a
number of technical challenges, including the modeling, animation and rendering of …