A systematic review of empowerment in child-computer interaction research

M Van Mechelen, L Have Musaeus… - Proceedings of the 20th …, 2021 - dl.acm.org
Based on a systematic review we explore how empowerment has been articulated in 188
papers in Child-Computer Interaction (CCI) literature since 2003. Using an existing …

[HTML][HTML] Computational empowerment of children: Design research on empowering and impactful designs by children

N Iivari, L Ventä-Olkkonen, H Hartikainen… - International Journal of …, 2023 - Elsevier
Prioritizing children's empowerment in and through design has been on the agenda of child–
computer interaction (CCI) research for a long time. Recently, the notion of the …

What FabLearn talks about when talking about reflection—A systematic literature review

GE Baykal, M Van Mechelen, ML Wagner… - International Journal of …, 2021 - Elsevier
FabLearn is a venue for researchers and practitioners within computing, design and making
in education where reflective practices are an integral part. This paper presents a systematic …

[HTML][HTML] Manifesto for children's genuine participation in digital technology design and making

M Kinnula, N Iivari - International Journal of Child-Computer Interaction, 2021 - Elsevier
We articulate in this paper what participation at its best entails in the context of digital
technology design with children, forming a theoretical framework for genuine participation of …

[HTML][HTML] Teachers as reflective learning experience designers: Bringing design thinking into school-based design and maker education

N Bosch, T Härkki, P Seitamaa-Hakkarainen - International Journal of Child …, 2025 - Elsevier
School-based design and maker education foster the acquisition of 21st-century
competencies. Teachers play a crucial role in integrating explorative design thinking and …

The evolution of a toolkit for smart-thing design with children through action research

R Gennari, M Matera, A Melonio, M Rizvi… - International Journal of …, 2022 - Elsevier
Several workshops use toolkits to engage children in the design of smart things, that is,
everyday things like toys enhanced with computing devices and capabilities. In general, the …

Reflection and awareness in the design process: children ideating, programming and prototy** smart objects

R Gennari, M Matera, A Melonio, M Rizvi… - Multimedia Tools and …, 2021 - Springer
Abstract Design of new technology with children has been widely investigated, and lately
several workshops have been organised with children for designing novel IoT or smart …

Design framework for social interaction with location-based games

X Fonseca, S Lukosch… - International …, 2022 - journal.seriousgamessociety.org
Location-based games invite players to have new forms of meaningful social interactions
with others and provide opportunities for players to engage with their own neighbourhood's …