Articulating soma experiences using trajectories
In this paper, we reflect on the applicability of the concept of trajectories to soma design.
Soma design is a first-person design method which considers users' subjective somatic or …
Soma design is a first-person design method which considers users' subjective somatic or …
Live streaming as co-performance: Dynamics between center and periphery in theatrical engagement
Live streaming is a highly participatory form of performance, involving various types of
audience participation such as liking, commenting, and gifting. But how do streamers and …
audience participation such as liking, commenting, and gifting. But how do streamers and …
Linking audience physiology to choreography
The use of wearable sensor technology opens up exciting avenues for both art and HCI
research, providing new ways to explore the invisible link between audience and performer …
research, providing new ways to explore the invisible link between audience and performer …
Storychat: Designing a narrative-based viewer participation tool for live streaming chatrooms
Live streaming platforms and existing viewer participation tools enable users to interact and
engage with an online community, but the anonymity and scale of chat usually result in the …
engage with an online community, but the anonymity and scale of chat usually result in the …
Open symphony: Creative participation for audiences of live music performances
Most contemporary Western performing arts practices restrict creative interactions from
audiences. Open Symphony is designed to explore audience-performer interaction in live …
audiences. Open Symphony is designed to explore audience-performer interaction in live …
Map** design spaces for audience participation in game live streaming
Live streaming sites such as Twitch offer new ways for remote audiences to engage with and
affect gameplay. While research has considered how audiences interact with games, HCI …
affect gameplay. While research has considered how audiences interact with games, HCI …
Let's Play Together through Channels: Understanding the Practices and Experience of Danmaku Participation Game Players in China
Live streaming is becoming increasingly popular in recent years, as most channels prioritize
the delivery of engaging content to their viewers. Among various live streaming channels …
the delivery of engaging content to their viewers. Among various live streaming channels …
Distributed liveness: Understanding how new technologies transform performance experiences
We identify emerging phenomena of distributed liveness, involving new relationships among
performers, audiences, and technology. Liveness is a recent, technology-based construct …
performers, audiences, and technology. Liveness is a recent, technology-based construct …
Boiling mind: Amplifying the audience-performer connection through sonification and visualization of heart and electrodermal activities
M Sugawa, T Furukawa, G Chernyshov… - Proceedings of the …, 2021 - dl.acm.org
In stage performances, an invisible wall in front of the stage often weakens the connections
between the audience and performers. To amplify this performative connection, we present …
between the audience and performers. To amplify this performative connection, we present …
[BOK][B] Introducing Performative Experience Design
J Spence, J Spence - 2016 - Springer
Chapter 1 begins with an introduction to the concept of Performative Experience Design
(PED) as a methodology, a field, and a framework for understanding interactions with …
(PED) as a methodology, a field, and a framework for understanding interactions with …