A systematic literature review of virtual, augmented, and mixed reality game applications in healthcare
Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and
communication technologies have been recognised and implemented in healthcare in …
communication technologies have been recognised and implemented in healthcare in …
The psychological effects of playing exergames: A systematic review
Successful exergames should lead players not only to achieve enough level of energy
expenditure but also to engage in the play itself. The aim of this study is to review studies …
expenditure but also to engage in the play itself. The aim of this study is to review studies …
Do e-athletes move?: a study on training and physical exercise in elite e-sports
This article offers possibly the first peer-reviewed study on the training routines of elite e-
athletes with special focus on the subjects' physical exercise routines. The study is based on …
athletes with special focus on the subjects' physical exercise routines. The study is based on …
Active video games improve muscular fitness and motor skills in children with overweight or obesity
C Comeras-Chueca, L Villalba-Heredia… - International journal of …, 2022 - mdpi.com
(1) Background: Childhood obesity is an important public health problem. Children with
overweight or obesity often tend to show the pediatric inactivity triad components; these …
overweight or obesity often tend to show the pediatric inactivity triad components; these …
[HTML][HTML] AOASM position statement on esports, active video gaming, and the role of the sports medicine physician
Electronic sports, or esports, has a global audience of over 300 million fans and is
increasing in popularity, resulting in projected revenue of over $1 billion by the end of this …
increasing in popularity, resulting in projected revenue of over $1 billion by the end of this …
An extended study on training and physical exercise in esports
This chapter is an extended revision of the authors' earlier study (2016) on the training
routines of professional and high-level esport players, with added focus on their physical …
routines of professional and high-level esport players, with added focus on their physical …
[HTML][HTML] Effects of active video games on health-related physical fitness and motor competence in children and adolescents with overweight or obesity: systematic …
C Comeras-Chueca, J Marin-Puyalto… - JMIR Serious …, 2021 - games.jmir.org
Background: Childhood obesity is one of the most important public health problems. Active
video games (AVGs) have been proposed as an attractive alternative to increase energy …
video games (AVGs) have been proposed as an attractive alternative to increase energy …
To gamify or not to gamify? Gamification in exercise applications and its role in impacting exercise motivation
Gamification and different exercise applications have become increasingly popular in recent
years. The common purpose of gamification is to enhance one's motivation and engagement …
years. The common purpose of gamification is to enhance one's motivation and engagement …
Effects of exergames on student physical education learning in the context of the artificial intelligence era: a meta-analysis
M Zhao, X Lu, Q Zhang, R Zhao, B Wu, S Huang… - Scientific Reports, 2024 - nature.com
Whether the application of exergames in physical education (PE) courses can significantly
improve student performance in PE learning is still controversial. This review explores the …
improve student performance in PE learning is still controversial. This review explores the …
Nonphysical effects of exergames on child and adolescent well‐being: A comprehensive systematic review
K Joronen, A Aikasalo, A Suvitie - Scandinavian journal of …, 2017 - Wiley Online Library
Background Exergames have the potential to promote physical activity among children and
adolescents. They also have other important benefits, but knowledge about other than the …
adolescents. They also have other important benefits, but knowledge about other than the …