Serious Games for education and training
Serious Games (SGs) are gaining an ever increasing interest for education and traning.
Exploiting the latest simulation and visualization technologies, SGs are able to contextualize …
Exploiting the latest simulation and visualization technologies, SGs are able to contextualize …
[BOOK][B] Digital games and learning: Research and theory
N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …
teaching and learning at all educational levels, from early years through to lifelong learning …
Electroencephalogram and physiological signal analysis for assessing flow in games
Passive brain-computer interaction (BCI) can provide useful information to understand a
user's state and anticipate intentions, which is needed to support adaptivity and …
user's state and anticipate intentions, which is needed to support adaptivity and …
Talk to me! Games and students' willingness to communicate
In recent years there has been a lot of interest in the potential role of computer games in
language education. Playing games is said to be motivating to students and to benefit the …
language education. Playing games is said to be motivating to students and to benefit the …
Deconstructing engagement: Rethinking involvement in learning
Background. The discourse of learner engagement has become prevalent in formal
education research and practice in recent years. However, the term has multiple meanings …
education research and practice in recent years. However, the term has multiple meanings …
A study of 21st century skills and engagement in a university Spanish foreign language classroom
Increasing concern regarding student disengagement and education's role in hel**
students to navigate the ever‐changing realities of a globalized society has focused …
students to navigate the ever‐changing realities of a globalized society has focused …
English language education on-line game and brain connectivity
JS Hong, DH Han, YI Kim, SJ Bae, SM Kim, P Renshaw - ReCALL, 2017 - cambridge.org
The HoDoo English game was developed to take advantage of the benefits attributed to on-
line games while teaching English to native Korean speakers. We expected to see that the …
line games while teaching English to native Korean speakers. We expected to see that the …
[PDF][PDF] Playing with scales: Creating a measurement scale to assess the experience of video games
A video game should be appealing to play. It should be usable, playable and provide
enjoyable experiences. One tool for assessing the appeal of a game is to have gamers …
enjoyable experiences. One tool for assessing the appeal of a game is to have gamers …
Gamer perception of language learning and L2 interaction in MMORPGs
D Chen - 2015 - studenttheses.uu.nl
This small-scale study investigated the potential benefits of MMORPGs for second language
learning. The investigation mainly focused on teenaged gamers from the age 13 to 18. Data …
learning. The investigation mainly focused on teenaged gamers from the age 13 to 18. Data …
Measuring enjoyment in games through electroencephalogram (eeg) signal analysis
A Plotnikov, N Stakheika, C Schatten… - Proceedings of the …, 2012 - books.google.com
Awareness is growing that neuroscientific knowledge can offer a significant contribution to
improve education. This paper reports the research work we are conducting in investigating …
improve education. This paper reports the research work we are conducting in investigating …