Learning analytics in support of inclusiveness and disabled students: a systematic review
This article maps considerations of inclusiveness and support for students with disabilities
by reviewing articles within the field of learning analytics. The study involved a PRISMA …
by reviewing articles within the field of learning analytics. The study involved a PRISMA …
Applications of data science to game learning analytics data: A systematic literature review
Data science techniques, nowadays widespread across all fields, can also be applied to the
wealth of information derived from student interactions with serious games. Use of data …
wealth of information derived from student interactions with serious games. Use of data …
Multimodal learning analytics for game‐based learning
A distinctive feature of game‐based learning environments is their capacity to create
learning experiences that are both effective and engaging. Recent advances in sensor …
learning experiences that are both effective and engaging. Recent advances in sensor …
The gamification of in-game advertising: Examining the role of psychological ownership and advertisement intrusiveness
Gamification on the mobile platform through the concept of online games has the potential to
create unprecedented engagement with customers. With the growth in the gamification …
create unprecedented engagement with customers. With the growth in the gamification …
Learning analytics for online game-based learning: A systematic literature review
Game-based learning researchers have been investigating various means to maximise
learning in educational games. One promising venue in recent years has been the use of …
learning in educational games. One promising venue in recent years has been the use of …
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study
Serious games have proven to be a powerful tool in education to engage, motivate, and help
students learn. However, the change in student knowledge after playing games is usually …
students learn. However, the change in student knowledge after playing games is usually …
Learning experience assessment through players chat content in multiplayer online games
Assessing players' learning experiences in a proper manner is a fundamental aspect of
successful game-based learning programs. One notable characteristic of these programs is …
successful game-based learning programs. One notable characteristic of these programs is …
Serious games and ai: Challenges and opportunities for computational social science
J Pérez, M Castro, JA Ruipérez-Valiente, MJ Gomez, PA Martínez… - IEEE …, 2021 - ieeexplore.ieee.org
Technology has become an integral part of our everyday life, and its use in educational
environments keeps growing. Additionally, video games are one of the most popular …
environments keeps growing. Additionally, video games are one of the most popular …
[HTML][HTML] Artificial Intelligence–Driven Serious Games in Health Care: Sco** Review
Background: Artificial intelligence (AI)–driven serious games have been used in health care
to offer a customizable and immersive experience. Summarizing the features of the current …
to offer a customizable and immersive experience. Summarizing the features of the current …