Learning analytics in support of inclusiveness and disabled students: a systematic review

M Khalil, S Slade, P Prinsloo - Journal of Computing in Higher Education, 2024 - Springer
This article maps considerations of inclusiveness and support for students with disabilities
by reviewing articles within the field of learning analytics. The study involved a PRISMA …

Applications of data science to game learning analytics data: A systematic literature review

C Alonso-Fernández, A Calvo-Morata, M Freire… - Computers & …, 2019 - Elsevier
Data science techniques, nowadays widespread across all fields, can also be applied to the
wealth of information derived from student interactions with serious games. Use of data …

Multimodal learning analytics for game‐based learning

A Emerson, EB Cloude, R Azevedo… - British journal of …, 2020 - Wiley Online Library
A distinctive feature of game‐based learning environments is their capacity to create
learning experiences that are both effective and engaging. Recent advances in sensor …

The gamification of in-game advertising: Examining the role of psychological ownership and advertisement intrusiveness

S Mishra, G Malhotra - International Journal of Information Management, 2021 - Elsevier
Gamification on the mobile platform through the concept of online games has the potential to
create unprecedented engagement with customers. With the growth in the gamification …

Learning analytics for online game-based learning: A systematic literature review

SK Banihashem, H Dehghanzadeh… - Behaviour & …, 2024 - Taylor & Francis
Game-based learning researchers have been investigating various means to maximise
learning in educational games. One promising venue in recent years has been the use of …

Predicting students' knowledge after playing a serious game based on learning analytics data: A case study

C Alonso‐Fernández, I Martínez‐Ortiz… - Journal of Computer …, 2020 - Wiley Online Library
Serious games have proven to be a powerful tool in education to engage, motivate, and help
students learn. However, the change in student knowledge after playing games is usually …

Learning experience assessment through players chat content in multiplayer online games

MM Rezapour, A Fatemi, MA Nematbakhsh - Computers in Human …, 2024 - Elsevier
Assessing players' learning experiences in a proper manner is a fundamental aspect of
successful game-based learning programs. One notable characteristic of these programs is …

Serious games and ai: Challenges and opportunities for computational social science

J Pérez, M Castro, JA Ruipérez-Valiente, MJ Gomez, PA Martínez… - IEEE …, 2021 - ieeexplore.ieee.org
Technology has become an integral part of our everyday life, and its use in educational
environments keeps growing. Additionally, video games are one of the most popular …

[HTML][HTML] Artificial Intelligence–Driven Serious Games in Health Care: Sco** Review

A Abd-Alrazaq, I Abuelezz, A Hassan… - JMIR serious …, 2022 - games.jmir.org
Background: Artificial intelligence (AI)–driven serious games have been used in health care
to offer a customizable and immersive experience. Summarizing the features of the current …