An end-to-end review of gaze estimation and its interactive applications on handheld mobile devices
In recent years, we have witnessed an increasing number of interactive systems on
handheld mobile devices which utilise gaze as a single or complementary interaction …
handheld mobile devices which utilise gaze as a single or complementary interaction …
Empirical research in mid-air interaction: A systematic review
Mid-air interaction is a distinct style of natural HCI (Human-Computer Interaction). In mid-air
interaction, users make use of their whole body—with a strong focus on hands—and apply …
interaction, users make use of their whole body—with a strong focus on hands—and apply …
Outline pursuits: Gaze-assisted selection of occluded objects in virtual reality
In 3D environments, objects can be difficult to select when they overlap, as this affects
available target area and increases selection ambiguity. We introduce Outline Pursuits …
available target area and increases selection ambiguity. We introduce Outline Pursuits …
AmbiGaze: Direct control of ambient devices by gaze
Eye tracking offers many opportunities for direct device control in smart environments, but
issues such as the need for calibration and the Midas touch problem make it impractical. In …
issues such as the need for calibration and the Midas touch problem make it impractical. In …
Motion correlation: Selecting objects by matching their movement
Selection is a canonical task in user interfaces, commonly supported by presenting objects
for acquisition by pointing. In this article, we consider motion correlation as an alternative for …
for acquisition by pointing. In this article, we consider motion correlation as an alternative for …
Design recommendations of target size and tracking speed under circular and square trajectories for smooth pursuit with Euclidean algorithm in eye-control system
W Yi-yan, C Wen, T **g-ze, H Wei-chi, N Ya-feng… - Displays, 2024 - Elsevier
In this study, we investigated how the size, speed, and trajectory shape of smooth-pursuit
targets for Euclid's algorithm affect the ergonomics and usability of the gaze interface, and …
targets for Euclid's algorithm affect the ergonomics and usability of the gaze interface, and …
'Address and command': Two-handed mid-air interactions with multiple home devices
Mid-air gestural interaction with multiple targets (or devices) in the physical space presents
several challenges: gesture design gets more complex in the attempt to avoid gesture …
several challenges: gesture design gets more complex in the attempt to avoid gesture …
Synchrowatch: One-handed synchronous smartwatch gestures using correlation and magnetic sensing
SynchroWatch is a one-handed interaction technique for smartwatches that uses rhythmic
correlation between a user's thumb movement and on-screen blinking controls. Our …
correlation between a user's thumb movement and on-screen blinking controls. Our …
Virtualgrasp: Leveraging experience of interacting with physical objects to facilitate digital object retrieval
We propose VirtualGrasp, a novel gestural approach to retrieve virtual objects in virtual
reality. Using VirtualGrasp, a user retrieves an object by performing a barehanded gesture …
reality. Using VirtualGrasp, a user retrieves an object by performing a barehanded gesture …
A comparative evaluation of direct hand and wand interactions on consumer devices
Along with the popularization of VR Head Mounted Displays, there is an increasing demand
for understanding how to use these devices within VR applications. This work evaluates the …
for understanding how to use these devices within VR applications. This work evaluates the …