An end-to-end review of gaze estimation and its interactive applications on handheld mobile devices
In recent years, we have witnessed an increasing number of interactive systems on
handheld mobile devices which utilise gaze as a single or complementary interaction …
handheld mobile devices which utilise gaze as a single or complementary interaction …
Empirical research in mid-air interaction: A systematic review
Mid-air interaction is a distinct style of natural HCI (Human-Computer Interaction). In mid-air
interaction, users make use of their whole body—with a strong focus on hands—and apply …
interaction, users make use of their whole body—with a strong focus on hands—and apply …
Outline pursuits: Gaze-assisted selection of occluded objects in virtual reality
In 3D environments, objects can be difficult to select when they overlap, as this affects
available target area and increases selection ambiguity. We introduce Outline Pursuits …
available target area and increases selection ambiguity. We introduce Outline Pursuits …
Do I Just Tap My Headset? How Novice Users Discover Gestural Interactions with Consumer Augmented Reality Applications
A variety of consumer Augmented Reality (AR) applications have been released on mobile
devices and novel immersive headsets over the last five years, creating a breadth of new AR …
devices and novel immersive headsets over the last five years, creating a breadth of new AR …
Ambigaze: Direct control of ambient devices by gaze
Eye tracking offers many opportunities for direct device control in smart environments, but
issues such as the need for calibration and the Midas touch problem make it impractical. In …
issues such as the need for calibration and the Midas touch problem make it impractical. In …
Motion correlation: Selecting objects by matching their movement
Selection is a canonical task in user interfaces, commonly supported by presenting objects
for acquisition by pointing. In this article, we consider motion correlation as an alternative for …
for acquisition by pointing. In this article, we consider motion correlation as an alternative for …
Synchrowatch: One-handed synchronous smartwatch gestures using correlation and magnetic sensing
SynchroWatch is a one-handed interaction technique for smartwatches that uses rhythmic
correlation between a user's thumb movement and on-screen blinking controls. Our …
correlation between a user's thumb movement and on-screen blinking controls. Our …
Design recommendations of target size and tracking speed under circular and square trajectories for smooth pursuit with Euclidean algorithm in eye-control system
W Yi-yan, C Wen, T **g-ze, H Wei-chi, N Ya-feng… - Displays, 2024 - Elsevier
In this study, we investigated how the size, speed, and trajectory shape of smooth-pursuit
targets for Euclid's algorithm affect the ergonomics and usability of the gaze interface, and …
targets for Euclid's algorithm affect the ergonomics and usability of the gaze interface, and …
Virtualgrasp: Leveraging experience of interacting with physical objects to facilitate digital object retrieval
We propose VirtualGrasp, a novel gestural approach to retrieve virtual objects in virtual
reality. Using VirtualGrasp, a user retrieves an object by performing a barehanded gesture …
reality. Using VirtualGrasp, a user retrieves an object by performing a barehanded gesture …
'Address and command': Two-handed mid-air interactions with multiple home devices
Mid-air gestural interaction with multiple targets (or devices) in the physical space presents
several challenges: gesture design gets more complex in the attempt to avoid gesture …
several challenges: gesture design gets more complex in the attempt to avoid gesture …