Ability-based design: Concept, principles and examples

JO Wobbrock, SK Kane, KZ Gajos, S Harada… - ACM Transactions on …, 2011‏ - dl.acm.org
Current approaches to accessible computing share a common goal of making technology
accessible to users with disabilities. Perhaps because of this goal, they may also share a …

Knowing what a user likes: A design science approach to interfaces that automatically adapt to culture

K Reinecke, A Bernstein - Mis Quarterly, 2013‏ - JSTOR
Adapting user interfaces to a user's cultural background can increase satisfaction, revenue,
and market share. Conventional approaches to cateringfor culture are restricted to …

A survey of software learnability: metrics, methodologies and guidelines

T Grossman, G Fitzmaurice, R Attar - … of the sigchi conference on human …, 2009‏ - dl.acm.org
It is well-accepted that learnability is an important aspect of usability, yet there is little
agreement as to how learnability should be defined, measured, and evaluated. In this paper …

Touch interaction for children aged 3 to 6 years: Experimental findings and relationship to motor skills

RD Vatavu, G Cramariuc, DM Schipor - International Journal of Human …, 2015‏ - Elsevier
Our present understanding of young children׳ s touch-screen performance is still limited, as
only few studies have considered analyzing children׳ s touch interaction patterns so far. In …

Tracking real-time user experience (TRUE) a comprehensive instrumentation solution for complex systems

JH Kim, DV Gunn, E Schuh, B Phillips… - Proceedings of the …, 2008‏ - dl.acm.org
Automatic recording of user behavior within a system (instrumentation) to develop and test
theories has a rich history in psychology and system design. Often, researchers analyze …

Analyzing spatial user behavior in computer games using geographic information systems

A Drachen, A Canossa - Proceedings of the 13th international MindTrek …, 2009‏ - dl.acm.org
An important aspect of the production of digital games is user-oriented testing. A central
problem facing practitioners is however the increasing complexity of user-game interaction …

Towards gameplay analysis via gameplay metrics

A Drachen, A Canossa - Proceedings of the 13th international MindTrek …, 2009‏ - dl.acm.org
User-oriented research in the game industry is undergoing a change from relying on
informal user-testing methods adapted directly from productivity software development to …

Audio description customization

R Natalie, RC Chang, S Sheshadri, A Guo… - Proceedings of the 26th …, 2024‏ - dl.acm.org
Blind and low-vision (BLV) people use audio descriptions (ADs) to access videos. However,
current ADs are unalterable by end users, thus are incapable of supporting BLV individuals' …

Predicting interaction effort in web interface widgets

JC Gardey, J Grigera, A Rodríguez, G Rossi… - International Journal of …, 2022‏ - Elsevier
The product of good design should render a tool invisible for a user who is executing a task.
Unfortunately, web applications are often far from invisible to users, who struggle with poor …

The role of user differences in customization: a case study in personalization for infovis-based content

S Lallé, C Conati - Proceedings of the 24th International conference on …, 2019‏ - dl.acm.org
Although there is extensive evidence that personalization of interactive systems can improve
the user's experience and satisfaction, it is also known that the two main approaches to …