Subtopic-specific heterogeneity in computer-based learning behaviors

HJ Lee, N Bosch - International Journal of STEM Education, 2024 - Springer
Background Self-regulated learning (SRL) strategies can be domain specific. However, it
remains unclear whether this specificity extends to different subtopics within a single subject …

A Systematic Literature Review on Educational Game Design Research: Based on Bibliometric and Content Analysis (2013–2023)

X Wang, F Zou - International Conference on Human-Computer …, 2025 - Springer
The design of educational games, as a core part of educational game research, is crucial in
promoting practical application and enhancing the educational effectiveness of these …

[PDF][PDF] Learning Behaviors Mediate the Effect of AI-powered Support for Metacognitive Calibration on Learning Outcomes

HJ Lee, F Stinar, R Zong, H Valdiviejas, D Wang… - 2025 - pnigel.com
Students struggle with accurately assessing their own performance, especially given little
training to do so. We propose an AI-powered training tool to help students improve …

[PDF][PDF] Learning and Teaching with AI in STEM Education: An Umbrella Review

S Zhanga, CD Jaldib, NL Schroedera - researchgate.net
Artificial intelligence (AI) is increasingly integrated into educational settings, particularly
within Science, Technology, Engineering, and Mathematics (STEM) education. However …

[PDF][PDF] Designing Next-Generation Game-Based Learning Experiences

Z Liu - ISLS Annual Meeting 2023 - researchgate.net
My research focuses broadly on designing and develo** active game-based learning
experiences to facilitate learners' knowledge acquisition and transferrable skill development …

Ohjelmoinnin opetus keskilapsuudessa: kirjallisuuskatsaus ajankohtaiseen tutkimukseen

S Pitkänen - 2024 - oulurepo.oulu.fi
Ohjelmointiopetus on ajankohtainen aihe kouluissa ja lasten vapaa-ajalla. Sillä pyritään
kehittämään digitalisoituvassa maailmassa tarvittavia kansalaistaitoja ja innostamaan …