Real‐time Neural Rendering of Dynamic Light Fields

A Coomans, EA Dominci, C Döring… - Computer Graphics …, 2024 - Wiley Online Library
Synthesising high‐quality views of dynamic scenes via path tracing is prohibitively
expensive. Although caching offline‐quality global illumination in neural networks alleviates …

DHR+ S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications

YW Tan, SE Low, J Chow, J Teo, A Bhojan - The Visual Computer, 2024 - Springer
Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates
cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse …

Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing

S Zhang, D Lin, M Kettunen, C Yuksel… - ACM Transactions on …, 2024 - dl.acm.org
Recent advancements in spatiotemporal reservoir resampling (ReSTIR) leverage sample
reuse from neighbors to efficiently evaluate the path integral. Like rasterization, ReSTIR …

Radiance Caching with On-Surface Caches for Real-Time Global Illumination

W Tatzgern, A Weinrauch, P Stadlbauer… - Proceedings of the …, 2024 - dl.acm.org
Achieving global illumination is crucial for delivering realistic lighting in real-time rendering
applications. Despite recent advancements in hardware ray tracing, the computational …

[PDF][PDF] PSAO: Point-Based Split Rendering for Ambient Occlusion

T Neff, B Budge, Z Dong, D Schmalstieg… - High-Performance …, 2023 - diglib.eg.org
Recent advances in graphics hardware have enabled ray tracing to produce high-quality
ambient occlusion (AO) in real-time, which is not plagued by the artifacts typically found in …

[PDF][PDF] Surface Light Cones-Supplementary Material

P Stadlbauer, A Weinrauch, W Tatzgern… - COMPUTER …, 2023 - diglib.eg.org
Of course, there are other alternative representations, than our cone representation, that
could be used to approximate Li in a cache. Arguably, one of the most straight-forward …