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Real‐time Neural Rendering of Dynamic Light Fields
Synthesising high‐quality views of dynamic scenes via path tracing is prohibitively
expensive. Although caching offline‐quality global illumination in neural networks alleviates …
expensive. Although caching offline‐quality global illumination in neural networks alleviates …
DHR+ S: distributed hybrid rendering with realistic real-time shadows for interactive thin client metaverse and game applications
Distributed hybrid rendering (DHR) is a real-time rendering approach that incorporates
cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse …
cloud-based ray tracing with locally rasterized graphics for interactive thin client metaverse …
Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing
Recent advancements in spatiotemporal reservoir resampling (ReSTIR) leverage sample
reuse from neighbors to efficiently evaluate the path integral. Like rasterization, ReSTIR …
reuse from neighbors to efficiently evaluate the path integral. Like rasterization, ReSTIR …
Radiance Caching with On-Surface Caches for Real-Time Global Illumination
Achieving global illumination is crucial for delivering realistic lighting in real-time rendering
applications. Despite recent advancements in hardware ray tracing, the computational …
applications. Despite recent advancements in hardware ray tracing, the computational …
[PDF][PDF] PSAO: Point-Based Split Rendering for Ambient Occlusion
Recent advances in graphics hardware have enabled ray tracing to produce high-quality
ambient occlusion (AO) in real-time, which is not plagued by the artifacts typically found in …
ambient occlusion (AO) in real-time, which is not plagued by the artifacts typically found in …
[PDF][PDF] Surface Light Cones-Supplementary Material
P Stadlbauer, A Weinrauch, W Tatzgern… - COMPUTER …, 2023 - diglib.eg.org
Of course, there are other alternative representations, than our cone representation, that
could be used to approximate Li in a cache. Arguably, one of the most straight-forward …
could be used to approximate Li in a cache. Arguably, one of the most straight-forward …