Pervasive gaming: Status, trends and design principles

V Kasapakis, D Gavalas - Journal of Network and Computer Applications, 2015 - Elsevier
Pervasive games represent a radically new game form that transfers gaming experiences
out into the physical world, weaving ICTs into the fabric of players׳ real environments. This …

[PDF][PDF] Transmedia practice: Theorising the practice of expressing a fictional world across distinct media and environments

C Dena - 2009 - researchgate.net
In the past few years there have been a number of theories emerge in media, film, television,
narrative and game studies that detail the rise of what has been variously described as …

[BOOK][B] Online gaming in context: The social and cultural significance of online games

G Crawford, VK Gosling, B Light - 2013 - api.taylorfrancis.com
There is little question of the social, cultural and economic importance of video games in the
world today, with gaming now rivalling the movie and music sectors as a major leisure …

[PDF][PDF] Exploring the edge of the magic circle: Defining pervasive games

M Montola - Proceedings of DAC, 2005 - Citeseer
Pervasive gaming is a genre of gaming systematically blurring and breaking the traditional
boundaries of game. The limits of the magic circle are explored in spatial, temporal and …

Why is virtual reality interesting for philosophers?

TK Metzinger - Frontiers in Robotics and AI, 2018 - frontiersin.org
This article explores promising points of contact between philosophy and the expanding
field of virtual reality research. Aiming at an interdisciplinary audience, it proposes a series …

Evaluating the educational effectiveness of simulation games: A value generation model

A Ranchhod, C Gurău, E Loukis, R Trivedi - Information Sciences, 2014 - Elsevier
This article investigates the relationships between various types of educational value
generated by the Markstrat simulation game. Considering several theoretical models of …

Live action role-playing games: Control, communication, storytelling, and MMORPG similarities

A Tychsen, M Hitchens, T Brolund… - Games and …, 2006 - journals.sagepub.com
Live action role-playing games share a range of characteristics with massively multi-player
online games (MMOGs). Because these games have existed for more than 20 years, players …

Pervasive games in ludic society

J Stenros, M Montola, F Mäyrä - Proceedings of the 2007 conference on …, 2007 - dl.acm.org
In this paper we chart how pervasive games emerge from the intersection of two long-
standing cultural trends, the increasing blurring of fact and fiction in media culture, and the …

Atomic actions--molecular experience: theory of pervasive gaming

BK Walther - Computers in Entertainment (CIE), 2005 - dl.acm.org
In this article we attempt to describe and analyze the formalisms of pervasive games and
pervasive gaming (PG). As the title indicates, PG consists of atomic entities that nevertheless …

The curious case of the transdiegetic cow, or a mission to foster other-oriented empathy through virtual reality

MJL Kors, ED Van Der Spek, JA Bopp… - Proceedings of the …, 2020 - dl.acm.org
Socially aware persuasive games that use immersive technologies often appeal to empathy,
prompting users to feel and understand the struggles of another. However, the often sought …