A survey of monte carlo tree search methods

CB Browne, E Powley, D Whitehouse… - … Intelligence and AI …, 2012 - ieeexplore.ieee.org
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the
precision of tree search with the generality of random sampling. It has received considerable …

Pachi: State of the art open source Go program

P Baudiš, J Gailly - Advances in computer games, 2011 - Springer
We present a state of the art implementation of the Monte Carlo Tree Search algorithm for
the game of Go. Our Pachi software is currently one of the strongest open source Go …

Multi-armed bandits with episode context

CD Rosin - Annals of Mathematics and Artificial Intelligence, 2011 - Springer
A multi-armed bandit episode consists of n trials, each allowing selection of one of K arms,
resulting in payoff from a distribution over 0, 1 associated with that arm. We assume …

Fuego—an open-source framework for board games and Go engine based on Monte Carlo tree search

M Enzenberger, M Müller, B Arneson… - IEEE Transactions on …, 2010 - ieeexplore.ieee.org
Fuego is both an open-source software framework and a state-of-the-art program that plays
the game of Go. The framework supports develo** game engines for full-information two …

[PDF][PDF] Monte-carlo tree search

GMJBC Chaslot - 2010 - cris.maastrichtuniversity.nl
This thesis studies the use of Monte-Carlo simulations for tree-search problems. The Monte-
Carlo technique we investigate is Monte-Carlo Tree Search (MCTS). It is a best-first search …

The art of drafting: a team-oriented hero recommendation system for multiplayer online battle arena games

Z Chen, THD Nguyen, Y Xu, C Amato… - Proceedings of the 12th …, 2018 - dl.acm.org
Multiplayer Online Battle Arena (MOBA) games have received increasing popularity
recently. In a match of such games, players compete in two teams of five, each controlling an …

Ensemble determinization in monte carlo tree search for the imperfect information card game magic: The gathering

PI Cowling, CD Ward, EJ Powley - IEEE Transactions on …, 2012 - ieeexplore.ieee.org
In this paper, we examine the use of Monte Carlo tree search (MCTS) for a variant of one of
the most popular and profitable games in the world: the card game Magic: The Gathering (M …

Reinforcement learning in games

I Szita - Reinforcement Learning: State-of-the-art, 2012 - Springer
Reinforcement learning and games have a long and mutually beneficial common history.
From one side, games are rich and challenging domains for testing reinforcement learning …

The power of forgetting: Improving the last-good-reply policy in Monte Carlo Go

H Baier, PD Drake - … on Computational Intelligence and AI in …, 2010 - ieeexplore.ieee.org
The dominant paradigm for programs playing the game of Go is Monte Carlo tree search.
This algorithm builds a search tree by playing many simulated games (playouts). Each …

Balance seed scheduling via monte carlo planning

H Huang, HC Chiu, Q Shi, P Yao… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Scheduling seeds, ie, selecting seed for mutation from a pool of candidates, significantly
impacts the speed of a greybox fuzzer to achieve a target coverage rate. Despite much …