[HTML][HTML] Virtual and augmented reality in Science, Technology, Engineering, and Mathematics (STEM) education: an Umbrella Review

Y Zhang, MA Feijoo-Garcia, Y Gu, V Popescu, B Benes… - Information, 2024 - mdpi.com
The application of extended reality (XR) technology in education has been growing for the
last two decades. XR offers immersive and interactive visualization experiences that can …

Navigating the metaverse: a comprehensive analysis of consumer electronics prospects and challenges

S Sai, A Garg, V Chamola - ACM Transactions on Internet Technology, 2024 - dl.acm.org
Rapid innovation in consumer electronics has made our lives more comfortable. Consumer
electronics serve as the primary platform for the Metaverse (MV), offering users an …

Virtual reality

BJ Baker - Encyclopedia of Sport Management, 2024 - elgaronline.com
Virtual reality technology is poised to revolutionize the sports industry by providing fans
immersive and interactive experiences unmatched by traditional broadcasting and a high …

[HTML][HTML] Real-world applications of BIM and immersive VR in construction

M Johansson, M Roupé - Automation in Construction, 2024 - Elsevier
The integration of immersive Virtual Reality (VR) and Building Information Modeling (BIM)
has many applications within the Architecture, Engineering, and Construction (AEC) …

Comparative analysis of spatial ability in immersive and non-immersive virtual reality: The role of sense of presence, simulation sickness and cognitive load

SO Thorp, LM Rimol, S Lervik… - Frontiers in Virtual …, 2024 - frontiersin.org
This study investigates the effects of immersion on spatial ability in virtual reality (VR) and
the influence of sense of presence, simulation sickness, and cognitive load. Participants …

Plume: Record, replay, analyze and share user behavior in 6dof xr experiences

C Javerliat, S Villenave, P Raimbaud… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
From education to medicine to entertainment, a wide range of industrial and academic fields
now utilize eXtended Reality (XR) technologies. This diversity and growing use are boosting …

Virtual and augmented reality: Human sensory‐perceptual requirements and trends for immersive spatial computing experiences

AK Bhowmik - Journal of the Society for Information Display, 2024 - Wiley Online Library
Building on several decades of research and development, the recent progress in virtual
reality (VR) and augmented reality (AR) devices with spatial computing technologies marks …

Omnidirectional virtual visual acuity: a user-centric visual clarity metric for virtual reality head-mounted displays and environments

J Wang, R Shi, X Li, Y Wei… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Users' perceived image quality of virtual reality head-mounted displays (VR HMDs) is
determined by multiple factors, including the HMD's structure, optical system, display and …

A framework for using virtual reality to enhance psychological performance in baseball

L Wilkins - Journal of Sport Psychology in Action, 2024 - Taylor & Francis
Virtual reality (VR) has become an increasingly popular tool for use in sports, particularly
with regards to enhancing the psychological performance of athletes. Despite this, a …

CyPVICS: A framework to prevent or minimise cybersickness in immersive virtual clinical simulation

BS Botha - Heliyon, 2024 - cell.com
Cybersickness is a global issue affecting users of immersive virtual reality. However, there is
no agreement on the exact cause of cybersickness. Taking into consideration how it can …