Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
Digital body, identity and privacy in social virtual reality: A systematic review
Social Virtual Reality (social VR or SVR) provides digital spaces for diverse human activities,
social interactions, and embodied face-to-face encounters. While our digital bodies in SVR …
social interactions, and embodied face-to-face encounters. While our digital bodies in SVR …
When xr and ai meet-a sco** review on extended reality and artificial intelligence
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …
to an emerging body of literature in their intersection. However, the main topics in this …
Are we ready for metaverse? A measurement study of social virtual reality platforms
Social virtual reality (VR) has the potential to gradually replace traditional online social
media, thanks to recent advances in consumer-grade VR devices and VR technology itself …
media, thanks to recent advances in consumer-grade VR devices and VR technology itself …
The effect of audio on the experience in virtual reality: a sco** review
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …
[KNJIGA][B] Step** into virtual reality
Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …
Mind the gap: The underrepresentation of female participants and authors in virtual reality research
A common goal of human-subject experiments in virtual reality (VR) research is evaluating
VR hardware and software for use by the general public. A core principle of human-subject …
VR hardware and software for use by the general public. A core principle of human-subject …
Proxemics for human-agent interaction in augmented reality
Augmented Reality (AR) embeds virtual content in physical spaces, including virtual agents
that are known to exert a social presence on users. Existing design guidelines for AR rarely …
that are known to exert a social presence on users. Existing design guidelines for AR rarely …
Ubiq: A system to build flexible social virtual reality experiences
While they have long been a subject of academic study, social virtual reality (SVR) systems
are now attracting increasingly large audiences on current consumer virtual reality systems …
are now attracting increasingly large audiences on current consumer virtual reality systems …
Avatars for teleconsultation: Effects of avatar embodiment techniques on user perception in 3d asymmetric telepresence
A 3D Telepresence system allows users to interact with each other in a virtual, mixed, or
augmented reality (VR, MR, AR) environment, creating a shared space for collaboration and …
augmented reality (VR, MR, AR) environment, creating a shared space for collaboration and …
Text input for non-stationary xr workspaces: Investigating tap and word-gesture keyboards in virtual and augmented reality
This article compares two state-of-the-art text input techniques between non-stationary
virtual reality (VR) and video see-through augmented reality (VST AR) use-cases as XR …
virtual reality (VR) and video see-through augmented reality (VST AR) use-cases as XR …