Digital body, identity and privacy in social virtual reality: A systematic review

J Lin, ME Latoschik - Frontiers in Virtual Reality, 2022 - frontiersin.org
Social Virtual Reality (social VR or SVR) provides digital spaces for diverse human activities,
social interactions, and embodied face-to-face encounters. While our digital bodies in SVR …

When xr and ai meet-a sco** review on extended reality and artificial intelligence

T Hirzle, F Müller, F Draxler, M Schmitz… - Proceedings of the …, 2023 - dl.acm.org
Research on Extended Reality (XR) and Artificial Intelligence (AI) is booming, which has led
to an emerging body of literature in their intersection. However, the main topics in this …

Are we ready for metaverse? A measurement study of social virtual reality platforms

R Cheng, N Wu, M Varvello, S Chen… - Proceedings of the 22nd …, 2022 - dl.acm.org
Social virtual reality (VR) has the potential to gradually replace traditional online social
media, thanks to recent advances in consumer-grade VR devices and VR technology itself …

The effect of audio on the experience in virtual reality: a sco** review

IV Bosman, OO Buruk, K Jørgensen… - Behaviour & Information …, 2024 - Taylor & Francis
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …

[KNJIGA][B] Step** into virtual reality

Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …

Mind the gap: The underrepresentation of female participants and authors in virtual reality research

TC Peck, LE Sockol, SM Hancock - IEEE transactions on …, 2020 - ieeexplore.ieee.org
A common goal of human-subject experiments in virtual reality (VR) research is evaluating
VR hardware and software for use by the general public. A core principle of human-subject …

Proxemics for human-agent interaction in augmented reality

A Huang, P Knierim, F Chiossi, LL Chuang… - Proceedings of the 2022 …, 2022 - dl.acm.org
Augmented Reality (AR) embeds virtual content in physical spaces, including virtual agents
that are known to exert a social presence on users. Existing design guidelines for AR rarely …

Ubiq: A system to build flexible social virtual reality experiences

SJ Friston, BJ Congdon, D Swapp, L Izzouzi… - Proceedings of the 27th …, 2021 - dl.acm.org
While they have long been a subject of academic study, social virtual reality (SVR) systems
are now attracting increasingly large audiences on current consumer virtual reality systems …

Avatars for teleconsultation: Effects of avatar embodiment techniques on user perception in 3d asymmetric telepresence

K Yu, G Gorbachev, U Eck, F Pankratz… - … on Visualization and …, 2021 - ieeexplore.ieee.org
A 3D Telepresence system allows users to interact with each other in a virtual, mixed, or
augmented reality (VR, MR, AR) environment, creating a shared space for collaboration and …

Text input for non-stationary xr workspaces: Investigating tap and word-gesture keyboards in virtual and augmented reality

F Kern, F Niebling, ME Latoschik - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
This article compares two state-of-the-art text input techniques between non-stationary
virtual reality (VR) and video see-through augmented reality (VST AR) use-cases as XR …