[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

[HTML][HTML] Technologies for fostering intergenerational connectivity and relationships: Sco** review and emergent concepts

L Reis, K Mercer, J Boger - Technology in Society, 2021 - Elsevier
Background The growing capabilities of technology are enabling increased support for
communication and meaningful interactions that span distance, cultures, and generations …

Social balance ball: designing and evaluating an exergame that promotes social interaction between older and younger players

S Qiu, E Kaisar, R Ding, T Han, J Hu… - International Journal of …, 2024 - Taylor & Francis
As the population ages rapidly, there is a strong focus on the healthy aging of older adults. A
central part of healthy aging is kee** people connected in later social life. Exergames are …

Barriers and wellbeing-oriented enablers of intergenerational innovation in the digital age

I Nurhas, S Geisler, A Ojala, JM Pawlowski - Universal Access in the …, 2023 - Springer
So far, researchers have used a wellbeing-centered approach to catalyze successful
intergenerational collaboration (IGC) in innovative activities. However, due to the subject's …

Modeling player personality factors from in-game behavior and affective expression

R Habibi, J Pfau, MS El-Nasr - 2023 11th International …, 2023 - ieeexplore.ieee.org
Develo** a thorough understanding of the target audience (and/or single individuals) is a
key factor for success-which is exceptionally important and powerful for the domain of video …

Exploring intergenerational interactions through an online storytelling experience

E Cerezo, T Coma-Roselló, A Aguelo… - IEEE Transactions …, 2023 - ieeexplore.ieee.org
Intergenerational games to be played by grandparents and their grandchildren can be
mutually beneficial for both age groups: breaking with age stereotypes, linking the learning …

Action Games Evolution Analysis: A Case Study Using the God of War Series

Z Zhang, N Gao, S Li, MNA Khalid, H Iida - IEEE Access, 2022 - ieeexplore.ieee.org
Technology advancements allowed the development of action games that packed
multifaceted play in a single game while requiring fast-paced movements. Since modern …

Intergenerational playful experiences based on digital games for interactive spaces

F Bacca, E Cerezo, R Gil, A Aguelo, AC Blasco… - Design, Learning, and …, 2021 - Springer
In this article, we first review the work carried out in the field of intergenerational digital
games experiences as well as in the identification of the design factors involved. They are …

Games met een diepere betekenis: Een onderzoek naar eudaimonische ervaringen en motieven bij het spelen van digitale games

R Daneels - Tijdschrift voor Communicatiewetenschap, 2025 - aup-online.com
Het spelen van digitale games is een entertainmentvorm die nog vaak gezien wordt als iets
dat vooral plezier opwekt of dat negatieve effecten zoals verslaving teweegbrengt bij …

Explaining the formation of eudaimonic gaming experiences: a theoretical overview and systemization based on interactivity and game elements

D Possler, ND Bowman, R Daneels - Frontiers in Communication, 2023 - frontiersin.org
Over the past years, scholars have explored eudaimonic video game experiences—
profound entertainment responses that include meaningfulness, reflection, and others. In a …