Turnitin
降AI改写
早检测系统
早降重系统
Turnitin-UK版
万方检测-期刊版
维普编辑部版
Grammarly检测
Paperpass检测
checkpass检测
PaperYY检测
Born to Run, Programmed to Play: Map** the Extended Reality Exergames Landscape
Many people struggle to exercise regularly, raising the risk of serious health-related issues.
Extended reality (XR) exergames address these hurdles by combining physical exercises …
Extended reality (XR) exergames address these hurdles by combining physical exercises …
Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games
Background Multiplayer games have emerged as a promising approach to increase the
motivation of patients involved in rehabilitation therapy. In this systematic review, we …
motivation of patients involved in rehabilitation therapy. In this systematic review, we …
What is a visual novel?
Visual Novel (VN) is a widely recognizable genre of narrative-focused games that has grown
in popularity over the past decade. Surprisingly, despite being so widely recognizable, there …
in popularity over the past decade. Surprisingly, despite being so widely recognizable, there …
Vr-step: Walking-in-place using inertial sensing for hands free navigation in mobile vr environments
Low-cost smartphone adapters can bring virtual reality to the masses, but input is typically
limited to using head tracking, which makes it difficult to perform complex tasks like …
limited to using head tracking, which makes it difficult to perform complex tasks like …
Movement-based game guidelines
Movement-based digital games are becoming increasingly popular, yet there is limited
comprehensive guidance on how to design these games. We present a set of guidelines for …
comprehensive guidance on how to design these games. We present a set of guidelines for …
Practical methodology for the design of educational serious games
FGM Silva - Information, 2019 - mdpi.com
Educational serious games are primarily intended to teach about or train on a subject.
However, a serious game must also be catchy for the player to want to play it multiple times …
However, a serious game must also be catchy for the player to want to play it multiple times …
A Design Space of Sports Interaction Technology
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
Bodystorming for movement-based interaction design
After a decade of movement-based interaction in human–computer interaction, designing for
the moving body still remains a challenge. Research in this field requires methods to help …
the moving body still remains a challenge. Research in this field requires methods to help …
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players
Spectating digital games can be exciting. However, due to its vicarious nature, spectators
often wish to engage in the gameplay beyond just watching and cheering. To blur the …
often wish to engage in the gameplay beyond just watching and cheering. To blur the …
Playing to wait: A taxonomy of idle games
Idle games are a recent minimalist gaming phenomenon in which the game is left running
with little player interaction. We deepen understanding of idle games and their …
with little player interaction. We deepen understanding of idle games and their …