Born to Run, Programmed to Play: Map** the Extended Reality Exergames Landscape

S Karaosmanoglu, S Cmentowski, LE Nacke… - Proceedings of the …, 2024 - dl.acm.org
Many people struggle to exercise regularly, raising the risk of serious health-related issues.
Extended reality (XR) exergames address these hurdles by combining physical exercises …

Trends in robot-assisted and virtual reality-assisted neuromuscular therapy: a systematic review of health-related multiplayer games

K Baur, A Schättin, ED de Bruin, R Riener… - … of neuroengineering and …, 2018 - Springer
Background Multiplayer games have emerged as a promising approach to increase the
motivation of patients involved in rehabilitation therapy. In this systematic review, we …

What is a visual novel?

J Camingue, E Carstensdottir, EF Melcer - Proceedings of the ACM on …, 2021 - dl.acm.org
Visual Novel (VN) is a widely recognizable genre of narrative-focused games that has grown
in popularity over the past decade. Surprisingly, despite being so widely recognizable, there …

Vr-step: Walking-in-place using inertial sensing for hands free navigation in mobile vr environments

S Tregillus, E Folmer - Proceedings of the 2016 chi conference on …, 2016 - dl.acm.org
Low-cost smartphone adapters can bring virtual reality to the masses, but input is typically
limited to using head tracking, which makes it difficult to perform complex tasks like …

Movement-based game guidelines

F Mueller, K Isbister - Proceedings of the sigchi conference on human …, 2014 - dl.acm.org
Movement-based digital games are becoming increasingly popular, yet there is limited
comprehensive guidance on how to design these games. We present a set of guidelines for …

Practical methodology for the design of educational serious games

FGM Silva - Information, 2019 - mdpi.com
Educational serious games are primarily intended to teach about or train on a subject.
However, a serious game must also be catchy for the player to want to play it multiple times …

A Design Space of Sports Interaction Technology

DBW Postma, RW van Delden… - … and Trends® in …, 2022 - nowpublishers.com
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …

Bodystorming for movement-based interaction design

E Segura, L Vidal, A Rostami - Human Technology, 2016 - ht.csr-pub.eu
After a decade of movement-based interaction in human–computer interaction, designing for
the moving body still remains a challenge. Research in this field requires methods to help …

Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players

R Patibanda, A Saini, N Overdevest… - Proceedings of the …, 2023 - dl.acm.org
Spectating digital games can be exciting. However, due to its vicarious nature, spectators
often wish to engage in the gameplay beyond just watching and cheering. To blur the …

Playing to wait: A taxonomy of idle games

SA Alharthi, O Alsaedi, PO Toups Dugas… - Proceedings of the …, 2018 - dl.acm.org
Idle games are a recent minimalist gaming phenomenon in which the game is left running
with little player interaction. We deepen understanding of idle games and their …