A survey and taxonomy of latency compensation techniques for network computer games
Computer games, one of the most popular forms of entertainment in the world, are
increasingly online multiplayer, connecting geographically dispersed players in the same …
increasingly online multiplayer, connecting geographically dispersed players in the same …
Systematic review and validation of the game experience questionnaire (geq)-implications for citation and reporting practice
Despite lacking a formal peer-reviewed publication, the Game Experience Questionnaire
(GEQ) is widely applied in games research, which might risk the proliferation of erroneous …
(GEQ) is widely applied in games research, which might risk the proliferation of erroneous …
Validation of two game experience scales: the player experience of need satisfaction (PENS) and game experience questionnaire (GEQ)
Accurate measurement of the player experience in videogames is key to understanding the
impacts of videogame play, designing and develo** engaging videogames, and …
impacts of videogame play, designing and develo** engaging videogames, and …
Videogames-as-a-service: how does in-game value co-creation enhance premium gaming co-creation experience for players?
The games as a service model have enabled game developers to reach worldwide
audiences and regard games as services rather than products, opening up new avenues to …
audiences and regard games as services rather than products, opening up new avenues to …
Lower is better? The effects of local latencies on competitive first-person shooter game players
Video game play is among the most popular forms of entertainment in the world and eSports
is a multi-billion dollar industry. Esports gamers, and competitive gamers more broadly, want …
is a multi-billion dollar industry. Esports gamers, and competitive gamers more broadly, want …
Bubbleu: Exploring Augmented Reality Game Design with Uncertain AI-based Interaction
Object detection, while being an attractive interaction method for Augmented Reality (AR), is
fundamentally error-prone due to the probabilistic nature of the underlying AI models …
fundamentally error-prone due to the probabilistic nature of the underlying AI models …
The effects of network latency on competitive first-person shooter game players
Esports gamers, and competitive gamers more broadly, want low network latency to
maximize their chances of winning-in general, the lower the network latency, the less time …
maximize their chances of winning-in general, the lower the network latency, the less time …
The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games
In first-person shooter (FPS) games, the peeker's advantage is the edge the moving peeker
gets when battling a stationary defender at a corner due to network latency. However …
gets when battling a stationary defender at a corner due to network latency. However …
The impact of latency on navigation in a first-person perspective game
Competitive first-person shooter games are played over a network, where latency can
degrade player performance. To better understand latency's impact, a promising approach is …
degrade player performance. To better understand latency's impact, a promising approach is …
[PDF][PDF] Comparing the effects of network latency versus local latency on competitive first person shooter game players
Competitive gamers, and especially esports gamers, want lower latency to improve their
chances of winning. There are two main sources of latency in competitive computer games …
chances of winning. There are two main sources of latency in competitive computer games …