A survey and taxonomy of latency compensation techniques for network computer games

S Liu, X Xu, M Claypool - ACM Computing Surveys (CSUR), 2022 - dl.acm.org
Computer games, one of the most popular forms of entertainment in the world, are
increasingly online multiplayer, connecting geographically dispersed players in the same …

Systematic review and validation of the game experience questionnaire (geq)-implications for citation and reporting practice

ELC Law, F Brühlmann, ED Mekler - … of the 2018 Annual Symposium on …, 2018 - dl.acm.org
Despite lacking a formal peer-reviewed publication, the Game Experience Questionnaire
(GEQ) is widely applied in games research, which might risk the proliferation of erroneous …

Validation of two game experience scales: the player experience of need satisfaction (PENS) and game experience questionnaire (GEQ)

D Johnson, MJ Gardner, R Perry - International Journal of Human …, 2018 - Elsevier
Accurate measurement of the player experience in videogames is key to understanding the
impacts of videogame play, designing and develo** engaging videogames, and …

Videogames-as-a-service: how does in-game value co-creation enhance premium gaming co-creation experience for players?

A Hussain, MF Abid, A Shamim, DH Ting… - Journal of Retailing and …, 2023 - Elsevier
The games as a service model have enabled game developers to reach worldwide
audiences and regard games as services rather than products, opening up new avenues to …

Lower is better? The effects of local latencies on competitive first-person shooter game players

S Liu, M Claypool, A Kuwahara, J Sherman… - Proceedings of the …, 2021 - dl.acm.org
Video game play is among the most popular forms of entertainment in the world and eSports
is a multi-billion dollar industry. Esports gamers, and competitive gamers more broadly, want …

Bubbleu: Exploring Augmented Reality Game Design with Uncertain AI-based Interaction

M Kim, K Lee, R Balan, Y Lee - Proceedings of the 2023 CHI Conference …, 2023 - dl.acm.org
Object detection, while being an attractive interaction method for Augmented Reality (AR), is
fundamentally error-prone due to the probabilistic nature of the underlying AI models …

The effects of network latency on competitive first-person shooter game players

S Liu, M Claypool, A Kuwahara… - … on Quality of …, 2021 - ieeexplore.ieee.org
Esports gamers, and competitive gamers more broadly, want low network latency to
maximize their chances of winning-in general, the lower the network latency, the less time …

The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games

SS Tokey, Z Chen, C Mettler, D Tang… - Proceedings of the 19th …, 2024 - dl.acm.org
In first-person shooter (FPS) games, the peeker's advantage is the edge the moving peeker
gets when battling a stationary defender at a corner due to network latency. However …

The impact of latency on navigation in a first-person perspective game

S Liu, M Claypool - Proceedings of the 2022 CHI Conference on Human …, 2022 - dl.acm.org
Competitive first-person shooter games are played over a network, where latency can
degrade player performance. To better understand latency's impact, a promising approach is …

[PDF][PDF] Comparing the effects of network latency versus local latency on competitive first person shooter game players

S Liu, A Kuwahara, J Scovell, J Sherman, M Claypool - 2021 - files.osf.io
Competitive gamers, and especially esports gamers, want lower latency to improve their
chances of winning. There are two main sources of latency in competitive computer games …