Variable bitrate neural fields
Neural approximations of scalar-and vector fields, such as signed distance functions and
radiance fields, have emerged as accurate, high-quality representations. State-of-the-art …
radiance fields, have emerged as accurate, high-quality representations. State-of-the-art …
Real-time neural radiance caching for path tracing
We present a real-time neural radiance caching method for path-traced global illumination.
Our system is designed to handle fully dynamic scenes, and makes no assumptions about …
Our system is designed to handle fully dynamic scenes, and makes no assumptions about …
[LIBRO][B] Real-time rendering
T Akenine-Moller, E Haines, N Hoffman - 2019 - taylorfrancis.com
Thoroughly revised, this third edition focuses on modern techniques used to generate
synthetic three-dimensional images in a fraction of a second. With the advent of …
synthetic three-dimensional images in a fraction of a second. With the advent of …
[PDF][PDF] Maximizing parallelism in the construction of BVHs, octrees, and k-d trees
T Karras - Proceedings of the Fourth ACM SIGGRAPH …, 2012 - diglib.eg.org
A number of methods for constructing bounding volume hierarchies and point-based octrees
on the GPU are based on the idea of ordering primitives along a space-filling curve. A major …
on the GPU are based on the idea of ordering primitives along a space-filling curve. A major …
State of the Art on Deep Learning-enhanced Rendering Methods
Photorealistic rendering of the virtual world is an important and classic problem in the field of
computer graphics. With the development of GPU hardware and continuous research on …
computer graphics. With the development of GPU hardware and continuous research on …
Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modeling
Novel-view synthesis of specular objects like shiny metals or glossy paints remains a
significant challenge. Not only the glossy appearance but also global illumination effects …
significant challenge. Not only the glossy appearance but also global illumination effects …
[PDF][PDF] Global illumination with radiance regression functions.
We present radiance regression functions for fast rendering of global illumination in scenes
with dynamic local light sources. A radiance regression function (RRF) represents a non …
with dynamic local light sources. A radiance regression function (RRF) represents a non …
High resolution sparse voxel dags
We show that a binary voxel grid can be represented orders of magnitude more efficiently
than using a sparse voxel octree (SVO) by generalising the tree to a directed acyclic graph …
than using a sparse voxel octree (SVO) by generalising the tree to a directed acyclic graph …
A non-exponential transmittance model for volumetric scene representations
We introduce a novel transmittance model to improve the volumetric representation of 3D
scenes. The model can represent opaque surfaces in the volumetric light transport …
scenes. The model can represent opaque surfaces in the volumetric light transport …
Coarse pixel shading
We present a novel architecture for flexible control of shading rates in a GPU pipeline, and
demonstrate substantially reduced shading costs for various applications. We decouple …
demonstrate substantially reduced shading costs for various applications. We decouple …