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A comprehensive study on pathfinding techniques for robotics and video games
This survey provides an overview of popular pathfinding algorithms and techniques based
on graph generation problems. We focus on recent developments and improvements in …
on graph generation problems. We focus on recent developments and improvements in …
A survey of monte carlo tree search methods
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the
precision of tree search with the generality of random sampling. It has received considerable …
precision of tree search with the generality of random sampling. It has received considerable …
Believable and effective AI agents in virtual worlds: Current state and future perspectives
I Umarov, M Mozgovoy - … Journal of Gaming and Computer-Mediated …, 2012 - igi-global.com
The rapid development of complex virtual worlds (most notably, in 3D computer and video
games) introduces new challenges for the creation of virtual agents, controlled by artificial …
games) introduces new challenges for the creation of virtual agents, controlled by artificial …
Multi-agent non-overlap** pathfinding with monte-carlo tree search
In this work, we propose a novel implementation of Monte-Carlo Tree Search (MCTS)
algorithm to solve a multiagent pathfinding (MAPF) problem. We employ an optimization of …
algorithm to solve a multiagent pathfinding (MAPF) problem. We employ an optimization of …
Creating believable and effective AI agents for games and simulations: Reviews and case study
I Umarov, M Mozgovoy - Contemporary Advancements in Information …, 2014 - igi-global.com
The rapid development of complex virtual worlds (most notably, in 3D computer and video
games) introduces new challenges for the creation of virtual agents, controlled by Artificial …
games) introduces new challenges for the creation of virtual agents, controlled by Artificial …
Real-time path planning using a simulation-based Markov decision process
This paper introduces a novel path planning technique called MCRT which is aimed at non-
deterministic, partially known, real-time domains populated with dynamically moving …
deterministic, partially known, real-time domains populated with dynamically moving …
Monte Carlo tree search: Long-term versus short-term planning
D Perez, P Rohlfshagen… - 2012 IEEE conference on …, 2012 - ieeexplore.ieee.org
In this paper we investigate the use of Monte Carlo Tree Search (MCTS) on the Physical
Travelling Salesman Problem (PTSP), a real-time game where the player navigates a ship …
Travelling Salesman Problem (PTSP), a real-time game where the player navigates a ship …
Using heuristic approach to build Anti-malware
The security threats to mobile devices are growing exponentially as the degree of
sophistication for these smart devices increase. Mobile devices are not only used for phone …
sophistication for these smart devices increase. Mobile devices are not only used for phone …
[PDF][PDF] MASTERARBEIT| MASTER'S THESIS
AI Vienna Game - 2024 - phaidra.univie.ac.at
Real-time strategy games rely on artificial intelligence to provide immersive experiences,
along with challenging and intelligent opponents for the player. The techniques that enable …
along with challenging and intelligent opponents for the player. The techniques that enable …
Multi-Agent Reinforcement Learning for Autonomous Robotics
CR Vincent - 2024 - dspace.mit.edu
Technological advancements in autonomous robotics, including autonomous vehicles, have
created new opportunities for innovative solutions to many everyday challenges. The impact …
created new opportunities for innovative solutions to many everyday challenges. The impact …