A comprehensive study on pathfinding techniques for robotics and video games

Z Abd Algfoor, MS Sunar… - International Journal of …, 2015 - Wiley Online Library
This survey provides an overview of popular pathfinding algorithms and techniques based
on graph generation problems. We focus on recent developments and improvements in …

A survey of monte carlo tree search methods

CB Browne, E Powley, D Whitehouse… - … Intelligence and AI …, 2012 - ieeexplore.ieee.org
Monte Carlo tree search (MCTS) is a recently proposed search method that combines the
precision of tree search with the generality of random sampling. It has received considerable …

Believable and effective AI agents in virtual worlds: Current state and future perspectives

I Umarov, M Mozgovoy - … Journal of Gaming and Computer-Mediated …, 2012 - igi-global.com
The rapid development of complex virtual worlds (most notably, in 3D computer and video
games) introduces new challenges for the creation of virtual agents, controlled by artificial …

Multi-agent non-overlap** pathfinding with monte-carlo tree search

MS Kiarostami, MR Daneshvaramoli… - … IEEE Conference on …, 2019 - ieeexplore.ieee.org
In this work, we propose a novel implementation of Monte-Carlo Tree Search (MCTS)
algorithm to solve a multiagent pathfinding (MAPF) problem. We employ an optimization of …

Creating believable and effective AI agents for games and simulations: Reviews and case study

I Umarov, M Mozgovoy - Contemporary Advancements in Information …, 2014 - igi-global.com
The rapid development of complex virtual worlds (most notably, in 3D computer and video
games) introduces new challenges for the creation of virtual agents, controlled by Artificial …

Real-time path planning using a simulation-based Markov decision process

M Naveed, A Crampton, D Kitchin… - … Conference on Innovative …, 2011 - Springer
This paper introduces a novel path planning technique called MCRT which is aimed at non-
deterministic, partially known, real-time domains populated with dynamically moving …

Monte Carlo tree search: Long-term versus short-term planning

D Perez, P Rohlfshagen… - 2012 IEEE conference on …, 2012 - ieeexplore.ieee.org
In this paper we investigate the use of Monte Carlo Tree Search (MCTS) on the Physical
Travelling Salesman Problem (PTSP), a real-time game where the player navigates a ship …

Using heuristic approach to build Anti-malware

M Alrammal, M Naveed, S Rihawi - 2018 Fifth HCT Information …, 2018 - ieeexplore.ieee.org
The security threats to mobile devices are growing exponentially as the degree of
sophistication for these smart devices increase. Mobile devices are not only used for phone …

[PDF][PDF] MASTERARBEIT| MASTER'S THESIS

AI Vienna Game - 2024 - phaidra.univie.ac.at
Real-time strategy games rely on artificial intelligence to provide immersive experiences,
along with challenging and intelligent opponents for the player. The techniques that enable …

Multi-Agent Reinforcement Learning for Autonomous Robotics

CR Vincent - 2024 - dspace.mit.edu
Technological advancements in autonomous robotics, including autonomous vehicles, have
created new opportunities for innovative solutions to many everyday challenges. The impact …