Designing engaging games for education: A systematic literature review on game motivators and design principles

TH Laine, RSN Lindberg - IEEE Transactions on Learning …, 2020 - ieeexplore.ieee.org
Effective educational interventions require sufficient learner engagement, which can be
difficult to achieve if the learner is inadequately motivated. Games have been shown to …

The role of wishful identification, emotional engagement, and parasocial relationships in repeated viewing of live-streaming games: A social cognitive theory …

JS Lim, MJ Choe, J Zhang, GY Noh - Computers in Human Behavior, 2020 - Elsevier
Abstract Grounded in Bandura's (2001) social cognitive theory of mass communication and
Giles'(2002) model of parasocial relationship (PSR) development, the current research …

[HTML][HTML] Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial …

VV Abeele, K Spiel, L Nacke, D Johnson… - International Journal of …, 2020 - Elsevier
Abstract Games User Research (GUR) focuses on measuring, analysing and understanding
player experiences to optimise game designs. Hence, GUR experts aim to understand how …

Children's motives to start, continue, and stop playing video games: Confronting popular theories with real-world observations

AJ Van Rooij, R Daneels, S Liu, S Anrijs… - Current Addiction …, 2017 - Springer
Abstract Purpose of Review The current study reviews popular theoretical perspectives that
cover motives for video gaming and confronts them with findings from interviews with …

Enabled players: The value of accessible digital games

P Cairns, C Power, M Barlet, G Haynes… - Games and …, 2021 - journals.sagepub.com
It is increasingly recognized that there are many players of mainstream digital games who
have some form of disability. It is not known which aspects of games are valued by players …

Uses and gratifications on augmented reality games: An examination of pokémon go

S Bueno, MD Gallego, J Noyes - Applied Sciences, 2020 - mdpi.com
Users are attracted by augmented reality games to fulfil their needs. Two objectives are
proposed:(1) to research the motivations of those using augmented reality mobile games;(2) …

Development and validation of an instrument for measuring individual motives for playing digital games

F De Grove, V Cauberghe, J Van Looy - Media Psychology, 2016 - Taylor & Francis
Individual motives for playing digital games have been studied from a variety of theoretical
perspectives using different measurement instruments. However, an instrument that roots …

A qualitative research of young people's motivation to start, continue, reduce and quit playing online multiplayer games on computer

A Kahraman, İ Kazançoğlu - International Journal of Human …, 2023 - Taylor & Francis
The aim of this research is to understand why young people start, continue, reduce, and
intend to quit playing online multiplayer games. In-depth interviews were conducted with 25 …

Going beyond the game: Development of gamer identities within societal discourse and virtual spaces

J Grooten, R Kowert - Loading..., 2015 - journals.sfu.ca
What is a 'gamer'? And what does it mean to be a gamer today? This paper will address
these questions through a theoretical discussion of the gamer identity in terms of its …

Education on the digital terrain: A case study exploring college athletes' perceptions of social-media training

J Sanderson, B Browning… - … Journal of Sport …, 2015 - journals.humankinetics.com
College athletes are active on a variety of social-media platforms. As a result, most athletic
departments require them to participate in social-media education. Although this practice is …