[HTML][HTML] XR technologies to enhance the emotional skills of people with autism spectrum disorder: A systematic review

C Poglitsch, S Safikhani, E List, J Pirker - Computers & Graphics, 2024 - Elsevier
In this paper, we present a systematic review of the applications of (1) Extended Reality
(XR),(2) Augmented Reality (AR), and (3) Virtual Reality (VR) technologies to enhance …

Learning experience design and unpacking sociocultural, technological, and pedagogical design considerations of spherical video-based virtual reality systems for …

N Glaser, C Thull, M Schmidt, A Tennant… - Journal of Autism and …, 2024 - Springer
This systematic literature review discusses the use of spherical video-based virtual reality
(SVVR) as a training and therapy intervention for autistic individuals. The authors emphasize …

[HTML][HTML] Transforming perceptions: exploring the multifaceted potential of generative AI for people with cognitive disabilities

D Hadar Souval, Y Haber, A Tal, T Simon… - JMIR …, 2025 - neuro.jmir.org
Background The emergence of generative artificial intelligence (GenAI) presents
unprecedented opportunities to redefine conceptions of personhood and cognitive disability …

The potential of virtual reality to improve diagnostic assessment by boosting autism spectrum disorder traits: A systematic review

M Cerasuolo, S De Marco, R Nappo, R Simeoli… - Advances in …, 2024 - Springer
Objectives While studies examining the effectiveness of virtual reality (VR) systems in autism
spectrum disorder (ASD) intervention have seen significant growth, research on their …

Sublime and extended reality experiences to enhance emotional wellbeing for autistic people: A state of the art review and narrative synthesis

C Bennewith, J Bellali, L Watkins… - … Journal of Social …, 2024 - journals.sagepub.com
Background: Sublime is a centuries old concept of emergent experience arising from
immense and threatening awareness provoked by overwhelming fear and dread when …

[HTML][HTML] Exploring ethical research issues related to extended reality technologies used with autistic populations

N Newbutt, R Bradley - Journal of Responsible Technology, 2025 - Elsevier
This article provides an exploration of the ethical considerations and challenges
surrounding the use of extended reality (XR) technologies with autistic populations. As XR …

SoundModVR: Sound Modifications in Virtual Reality to Support People who are Deaf and Hard of Hearing

X Cao, D Jain - Proceedings of the 26th International ACM …, 2024 - dl.acm.org
Previous VR sound accessibility work substituted sounds with visual or haptic output to
increase VR accessibility for deaf and hard of hearing (DHH) people. However, deafness …

The Impact of a Gamified Augmented Environment on Language Skills in Students With ASD

N López-Bouzas, ME del Moral Pérez… - Digital Pedagogy in …, 2025 - igi-global.com
This study investigates the impact of a Gamified Augmented Environment (GAE) intervention
on language skills in students with Autism Spectrum Disorder (ASD)(N= 54). It explores the …

Doctoral Colloquium—Challenging Stereotypes Around NeurodiversityThrough Co-Design in a 2D Videogame, The Things Left Behind

Z Parishani, N Glaser… - Immersive …, 2024 - publications.immersivelrn.org
The Things Left Behind is an interactive, story-driven game that delves into the multifaceted
experiences of neurodiverse individuals. Set within a cozy game aesthetic, the game offers …

[PDF][PDF] Journal of Responsible Technology

N Newbutt, R Bradley - researchgate.net
This article provides an exploration of the ethical considerations and challenges
surrounding the use of extended reality (XR) technologies with autistic populations. As XR …