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[HTML][HTML] XR technologies to enhance the emotional skills of people with autism spectrum disorder: A systematic review
In this paper, we present a systematic review of the applications of (1) Extended Reality
(XR),(2) Augmented Reality (AR), and (3) Virtual Reality (VR) technologies to enhance …
(XR),(2) Augmented Reality (AR), and (3) Virtual Reality (VR) technologies to enhance …
Learning experience design and unpacking sociocultural, technological, and pedagogical design considerations of spherical video-based virtual reality systems for …
This systematic literature review discusses the use of spherical video-based virtual reality
(SVVR) as a training and therapy intervention for autistic individuals. The authors emphasize …
(SVVR) as a training and therapy intervention for autistic individuals. The authors emphasize …
[HTML][HTML] Transforming perceptions: exploring the multifaceted potential of generative AI for people with cognitive disabilities
Background The emergence of generative artificial intelligence (GenAI) presents
unprecedented opportunities to redefine conceptions of personhood and cognitive disability …
unprecedented opportunities to redefine conceptions of personhood and cognitive disability …
The potential of virtual reality to improve diagnostic assessment by boosting autism spectrum disorder traits: A systematic review
Objectives While studies examining the effectiveness of virtual reality (VR) systems in autism
spectrum disorder (ASD) intervention have seen significant growth, research on their …
spectrum disorder (ASD) intervention have seen significant growth, research on their …
Sublime and extended reality experiences to enhance emotional wellbeing for autistic people: A state of the art review and narrative synthesis
C Bennewith, J Bellali, L Watkins… - … Journal of Social …, 2024 - journals.sagepub.com
Background: Sublime is a centuries old concept of emergent experience arising from
immense and threatening awareness provoked by overwhelming fear and dread when …
immense and threatening awareness provoked by overwhelming fear and dread when …
[HTML][HTML] Exploring ethical research issues related to extended reality technologies used with autistic populations
This article provides an exploration of the ethical considerations and challenges
surrounding the use of extended reality (XR) technologies with autistic populations. As XR …
surrounding the use of extended reality (XR) technologies with autistic populations. As XR …
SoundModVR: Sound Modifications in Virtual Reality to Support People who are Deaf and Hard of Hearing
Previous VR sound accessibility work substituted sounds with visual or haptic output to
increase VR accessibility for deaf and hard of hearing (DHH) people. However, deafness …
increase VR accessibility for deaf and hard of hearing (DHH) people. However, deafness …
The Impact of a Gamified Augmented Environment on Language Skills in Students With ASD
This study investigates the impact of a Gamified Augmented Environment (GAE) intervention
on language skills in students with Autism Spectrum Disorder (ASD)(N= 54). It explores the …
on language skills in students with Autism Spectrum Disorder (ASD)(N= 54). It explores the …
Doctoral Colloquium—Challenging Stereotypes Around NeurodiversityThrough Co-Design in a 2D Videogame, The Things Left Behind
The Things Left Behind is an interactive, story-driven game that delves into the multifaceted
experiences of neurodiverse individuals. Set within a cozy game aesthetic, the game offers …
experiences of neurodiverse individuals. Set within a cozy game aesthetic, the game offers …
[PDF][PDF] Journal of Responsible Technology
This article provides an exploration of the ethical considerations and challenges
surrounding the use of extended reality (XR) technologies with autistic populations. As XR …
surrounding the use of extended reality (XR) technologies with autistic populations. As XR …