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Videogames for emotion regulation: a systematic review
Introduction: Emotion regulation (ER) supports multiple individual functions and promotes
mental health and wellbeing. Among the tools that may be used to help people in managing …
mental health and wellbeing. Among the tools that may be used to help people in managing …
Using media for co**: A sco** review
Mobile phones, television, internet services, games, and social media offer diverse and
numerous opportunities for co** with stress in everyday life. Different disciplines have …
numerous opportunities for co** with stress in everyday life. Different disciplines have …
VR tourism experiences and tourist behavior intention in COVID-19: an experience economy and mood management perspective
Purpose Virtual reality (VR) technology is a potential tool for tourism marketers to maintain
the attractiveness of their destinations and recover from the COVID-19 pandemic. However …
the attractiveness of their destinations and recover from the COVID-19 pandemic. However …
Social video gaming and well-being
Despite stereotypes of video games as isolating technologies, video gaming can be a highly
social activity that contributes to well-being. Advances in computing technology and greater …
social activity that contributes to well-being. Advances in computing technology and greater …
Video games, emotion, and emotion regulation: Expanding the scope
Recent years have seen important advances in the study of video games, with many
scholars examining how video games impact emotional experiences of players. While this …
scholars examining how video games impact emotional experiences of players. While this …
Families playing animal crossing together: co** with video games during the COVID-19 pandemic
The COVID-19 pandemic was stressful for everyone, particularly for families who had to
supervise and support children, facilitate remote schooling, and manage work and home life …
supervise and support children, facilitate remote schooling, and manage work and home life …
Media entertainment and well-being—Linking hedonic and eudaimonic entertainment experience to media-induced recovery and vitality
This paper explores the impact of hedonic and eudaimonic entertainment experience on
well-being. We propose that the satisfaction of recovery needs can provide an important link …
well-being. We propose that the satisfaction of recovery needs can provide an important link …
[كتاب][B] Moral combat: Why the war on violent video games is wrong
PM Markey, CJ Ferguson - 2017 - books.google.com
In family rooms across America, millions of children and teenagers are playing video games,
such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual …
such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual …
Stress-reducing effects of playing a casual video game among undergraduate students
Objective To assess the potential effectiveness of playing a simple, casual video game
(Flower) in reducing stress relative to participating in a mindfulness-meditation session …
(Flower) in reducing stress relative to participating in a mindfulness-meditation session …
Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness
Based on the general assumption that even problematic behaviours are associated with an
inherently health-promoting motivation to cope with unpleasant or unsatisfying life situations …
inherently health-promoting motivation to cope with unpleasant or unsatisfying life situations …