Videogames for emotion regulation: a systematic review

D Villani, C Carissoli, S Triberti, A Marchetti… - Games for health …, 2018‏ - liebertpub.com
Introduction: Emotion regulation (ER) supports multiple individual functions and promotes
mental health and wellbeing. Among the tools that may be used to help people in managing …

Using media for co**: A sco** review

LN Wolfers, FM Schneider - Communication Research, 2021‏ - journals.sagepub.com
Mobile phones, television, internet services, games, and social media offer diverse and
numerous opportunities for co** with stress in everyday life. Different disciplines have …

VR tourism experiences and tourist behavior intention in COVID-19: an experience economy and mood management perspective

WKS Leung, MK Chang, ML Cheung… - Information Technology & …, 2023‏ - emerald.com
Purpose Virtual reality (VR) technology is a potential tool for tourism marketers to maintain
the attractiveness of their destinations and recover from the COVID-19 pandemic. However …

Social video gaming and well-being

ND Bowman, D Rieger, JHT Lin - Current Opinion in Psychology, 2022‏ - Elsevier
Despite stereotypes of video games as isolating technologies, video gaming can be a highly
social activity that contributes to well-being. Advances in computing technology and greater …

Video games, emotion, and emotion regulation: Expanding the scope

SH Hemenover, ND Bowman - Annals of the International …, 2018‏ - academic.oup.com
Recent years have seen important advances in the study of video games, with many
scholars examining how video games impact emotional experiences of players. While this …

Families playing animal crossing together: co** with video games during the COVID-19 pandemic

KE Pearce, JC Yip, JH Lee, JJ Martinez… - Games and …, 2022‏ - journals.sagepub.com
The COVID-19 pandemic was stressful for everyone, particularly for families who had to
supervise and support children, facilitate remote schooling, and manage work and home life …

Media entertainment and well-being—Linking hedonic and eudaimonic entertainment experience to media-induced recovery and vitality

D Rieger, L Reinecke, L Frischlich… - Journal of …, 2014‏ - academic.oup.com
This paper explores the impact of hedonic and eudaimonic entertainment experience on
well-being. We propose that the satisfaction of recovery needs can provide an important link …

[كتاب][B] Moral combat: Why the war on violent video games is wrong

PM Markey, CJ Ferguson - 2017‏ - books.google.com
In family rooms across America, millions of children and teenagers are playing video games,
such as Call of Duty, Halo, and Grand Theft Auto, roaming violent virtual worlds—with virtual …

Stress-reducing effects of playing a casual video game among undergraduate students

V Desai, A Gupta, L Andersen, B Ronnestrand… - Trends in …, 2021‏ - Springer
Objective To assess the potential effectiveness of playing a simple, casual video game
(Flower) in reducing stress relative to participating in a mindfulness-meditation session …

Compensatory video gaming. Gaming behaviours and adverse outcomes and the moderating role of stress, social interaction anxiety, and loneliness

K Koban, J Biehl, J Bornemeier… - Behaviour & Information …, 2022‏ - Taylor & Francis
Based on the general assumption that even problematic behaviours are associated with an
inherently health-promoting motivation to cope with unpleasant or unsatisfying life situations …