Main gamification concepts: A systematic map** study

LF Rodrigues, A Oliveira, H Rodrigues - Heliyon, 2019 - cell.com
Gamification involves incorporating elements of online games, such as points, leaderboards,
and badges into non-game contexts, in order to improve engagement with both employees …

Climate change games as tools for education and engagement

JS Wu, JJ Lee - Nature Climate Change, 2015 - nature.com
Scientists, educators and policymakers continue to face challenges when it comes to finding
effective strategies to engage the public on climate change. We argue that games on the …

Using online game-based platforms to improve student performance and engagement in histology teaching

S Felszeghy, S Pasonen-Seppänen, A Koskela… - BMC medical …, 2019 - Springer
Background Human morphology is a critical component of dental and medical graduate
training. Innovations in basic science teaching methods are needed to keep up with an ever …

[HTML][HTML] Seedb: Efficient data-driven visualization recommendations to support visual analytics

M Vartak, S Rahman, S Madden… - Proceedings of the …, 2015 - ncbi.nlm.nih.gov
Data analysts often build visualizations as the first step in their analytical workflow. However,
when working with high-dimensional datasets, identifying visualizations that show relevant …

Expanding protection motivation theory: investigating an application to animal owners and emergency responders in bushfire emergencies

R Westcott, K Ronan, H Bambrick, M Taylor - BMC psychology, 2017 - Springer
Abstract Background Protection Motivation Theory (PMT) was developed by Rogers in 1975,
to describe how individuals are motivated to react in a self-protective way towards a …

Advantages of Kahoot! Game-based formative assessments along with methods of its use and application during the COVID-19 pandemic in various live learning …

NK Kalleny - Journal of Microscopy and Ultrastructure, 2020 - journals.lww.com
Background: Technology has played important roles in education, thus the application of
online Kahoot! Game-based technology as a learning tool particularly in formative …

A wearable in-ear EEG device for emotion monitoring

C Athavipach, S Pan-Ngum, P Israsena - Sensors, 2019 - mdpi.com
For future healthcare applications, which are increasingly moving towards out-of-hospital or
home-based caring models, the ability to remotely and continuously monitor patients' …

Contact mechanics between the human finger and a touchscreen under electroadhesion

M Ayyildiz, M Scaraggi, O Sirin… - Proceedings of the …, 2018 - National Acad Sciences
The understanding and control of human skin contact against technological substrates is the
key aspect behind the design of several electromechanical devices. Among these, surface …

Do men have no need for “feminist” artificial intelligence? Agentic and gendered voice assistants in the light of basic psychological needs

L Moradbakhti, S Schreibelmayr, M Mara - Frontiers in psychology, 2022 - frontiersin.org
Artificial Intelligence (AI) is supposed to perform tasks autonomously, make competent
decisions, and interact socially with people. From a psychological perspective, AI can thus …

Nutrition education and dietary behavior change games: A sco** review

T Baranowski, C Ryan, A Hoyos-Cespedes… - Games for health …, 2019 - liebertpub.com
Games provide an attractive venue for engaging participants and increasing nutrition-related
knowledge and dietary behavior change, but no review has appeared devoted to this …