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Digital escape rooms as innovative pedagogical tools in education: A systematic literature review
This paper aims to present a systematic literature review on state-of-the-art Educational
Escape Rooms (EERs) with the use of digital technologies. More specifically, the focus of the …
Escape Rooms (EERs) with the use of digital technologies. More specifically, the focus of the …
[HTML][HTML] Escape education: A systematic review on escape rooms in education
The global increase in recreational escape rooms has inspired teachers around the world to
implement escape rooms in educational settings. As escape rooms are increasingly popular …
implement escape rooms in educational settings. As escape rooms are increasingly popular …
A review on use of escape rooms in education–touching the void
LH Taraldsen, FO Haara, MS Lysne, PR Jensen… - Education …, 2022 - Taylor & Francis
This review article focuses on use of an escape room as a didactic tool in teaching and
learning, as identified in empirical studies that have examined the use of escape rooms in …
learning, as identified in empirical studies that have examined the use of escape rooms in …
Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students
HE Vidergor - Computers & Education, 2021 - Elsevier
The current study examined the effects of digital escape room perceived by 528 elementary
school students. Several precursors connected to those learning practices, namely, gameful …
school students. Several precursors connected to those learning practices, namely, gameful …
[HTML][HTML] Escape rooms in stem teaching and learning—prospective field or declining trend? A literature review
C Lathwesen, N Belova - Education Sciences, 2021 - mdpi.com
In the last decade, game-based learning has received growing attention in educational
contexts in general and science education in particular. A recent game trend, which has also …
contexts in general and science education in particular. A recent game trend, which has also …
[HTML][HTML] Learning mathematics with emerging methodologies—The escape room as a case study
Nowadays, different methodologies are booming in the field of education, and active
gamification-based methodologies such as the Escape Room are an example of these …
gamification-based methodologies such as the Escape Room are an example of these …
Hybrid learning spaces––Design, data, didactics.
An introduction is presented which discusses reports within the issue on topics, including the
creation of design language for hybrid learning spaces, a review of learning analytics in the …
creation of design language for hybrid learning spaces, a review of learning analytics in the …
Learning with a digital escape room game: before or after instruction?
In this study, we investigated whether playing an escape room game after explicit instruction
(instruction-first group, N= 20) is more effective to learn about copyright and media law than …
(instruction-first group, N= 20) is more effective to learn about copyright and media law than …
[HTML][HTML] Digital escape rooms as Game-Based learning environments: A study in sex education
L von Kotzebue, J Zumbach, A Brandlmayr - … Technologies and Interaction, 2022 - mdpi.com
Game-based learning is becoming increasingly popular in education. The playful
experience especially promises a high degree of students' motivation. In this research, we …
experience especially promises a high degree of students' motivation. In this research, we …
You escaped! How did you learn during gameplay?
A Veldkamp, J Rebecca Niese… - British Journal of …, 2022 - Wiley Online Library
This study investigates the influence of the educational game design elements immersion,
collaboration and debriefing, on fostering learning with educational escape rooms. We …
collaboration and debriefing, on fostering learning with educational escape rooms. We …