Digital escape rooms as innovative pedagogical tools in education: A systematic literature review

A Makri, D Vlachopoulos, RA Martina - Sustainability, 2021 - mdpi.com
This paper aims to present a systematic literature review on state-of-the-art Educational
Escape Rooms (EERs) with the use of digital technologies. More specifically, the focus of the …

[HTML][HTML] Escape education: A systematic review on escape rooms in education

A Veldkamp, L Van De Grint, MCPJ Knippels… - Educational Research …, 2020 - Elsevier
The global increase in recreational escape rooms has inspired teachers around the world to
implement escape rooms in educational settings. As escape rooms are increasingly popular …

A review on use of escape rooms in education–touching the void

LH Taraldsen, FO Haara, MS Lysne, PR Jensen… - Education …, 2022 - Taylor & Francis
This review article focuses on use of an escape room as a didactic tool in teaching and
learning, as identified in empirical studies that have examined the use of escape rooms in …

Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students

HE Vidergor - Computers & Education, 2021 - Elsevier
The current study examined the effects of digital escape room perceived by 528 elementary
school students. Several precursors connected to those learning practices, namely, gameful …

[HTML][HTML] Escape rooms in stem teaching and learning—prospective field or declining trend? A literature review

C Lathwesen, N Belova - Education Sciences, 2021 - mdpi.com
In the last decade, game-based learning has received growing attention in educational
contexts in general and science education in particular. A recent game trend, which has also …

[HTML][HTML] Learning mathematics with emerging methodologies—The escape room as a case study

A Fuentes-Cabrera, ME Parra-González… - Mathematics, 2020 - mdpi.com
Nowadays, different methodologies are booming in the field of education, and active
gamification-based methodologies such as the Escape Room are an example of these …

Hybrid learning spaces––Design, data, didactics.

A Cohen, RT Nørgård, Y Mor - British Journal of Educational …, 2020 - search.ebscohost.com
An introduction is presented which discusses reports within the issue on topics, including the
creation of design language for hybrid learning spaces, a review of learning analytics in the …

Learning with a digital escape room game: before or after instruction?

J Buchner, M Rüter, M Kerres - Research and practice in technology …, 2022 - Springer
In this study, we investigated whether playing an escape room game after explicit instruction
(instruction-first group, N= 20) is more effective to learn about copyright and media law than …

[HTML][HTML] Digital escape rooms as Game-Based learning environments: A study in sex education

L von Kotzebue, J Zumbach, A Brandlmayr - … Technologies and Interaction, 2022 - mdpi.com
Game-based learning is becoming increasingly popular in education. The playful
experience especially promises a high degree of students' motivation. In this research, we …

You escaped! How did you learn during gameplay?

A Veldkamp, J Rebecca Niese… - British Journal of …, 2022 - Wiley Online Library
This study investigates the influence of the educational game design elements immersion,
collaboration and debriefing, on fostering learning with educational escape rooms. We …