The effectiveness of gamified tools for foreign language learning (FLL): a systematic review

Z Luo - Behavioral Sciences, 2023 - mdpi.com
Gamification has emerged as a promising approach for foreign language learning (FLL),
which refers to the use of game design elements to engage learners or improve academic …

Monitoring, awareness and reflection in blended technology enhanced learning: a systematic review

MJ Rodríguez-Triana, LP Prieto… - International …, 2017 - inderscienceonline.com
Education is experiencing a paradigm shift towards blended learning models in technology-
enhanced learning (TEL). Despite the potential benefits of blended learning, it also entails …

Dispositivos móviles en la educación: tendencias e impacto para la innovación

YS Pascuas-Rengifo, JA Garcia-Quintero… - Revista …, 2020 - revistas.elpoli.edu.co
La innovación es fundamental para el desarrollo de nuevos productos que contribuyan a la
generación de valor en la sociedad. Dentro de la educación, la integración de tecnologías …

Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: A scale development study

Z Luo - Education and Information Technologies, 2023 - Springer
The current study is a scale development one that investigates the determinants of PU in the
context of using gamified learning tools for classroom-based English-as-a-second-language …

Investigating effects of digital gamification-based language learning: A systematic review

H Dehganzadeh, H Dehganzadeh - Journal of English Language …, 2020 - elt.tabrizu.ac.ir
The purpose of this study is to investigate and synthesize the trends and key findings of the
studies related to gamification as a new method in the field of learning a Foreign language …

Develo** a comprehensive engagement framework of gamification for reflective learning

C Silpasuwanchai, X Ma, H Shigemasu… - Proceedings of the 2016 …, 2016 - dl.acm.org
Engagement is a key reason for introducing gamification to learning and thus serves as an
important measurement of its effectiveness. Based on a literature review and meta …

The playful frame: gamification in a French-as-a-foreign-language class

C Cruaud - Innovation in Language Learning and Teaching, 2018 - Taylor & Francis
There is increased interest in the use of gamification as an innovative practice in the field of
training and education. Based on the use of game mechanics, gamification aims at …

[PDF][PDF] Utilizing technology in language assessment

CA Chapelle, E Voss - Encyclopedia of language and education, 2008 - academia.edu
This entry presents an overview of the past, present, and future of technology use in
language assessment, also called computer-assisted language testing (CALT), with a focus …

[PDF][PDF] Benefits of gamification in second language learning

LÁ Gil-Acirón - Epos, 2022 - pdfs.semanticscholar.org
Teaching methods have evolved substantially over time, as students' learning styles and
needs nowadays are different from those that students used to have in the past. That is the …

Educational Gamification from 1995 to 2020: A bibliometric analysis

Z Luo - Proceedings of the 2021 6th International Conference …, 2021 - dl.acm.org
This study presents the bibliometric analysis outputs on the topic of educational gamification
based on results generated from the software HistCite. Based on 4059 academic works …