Gazeraycursor: Facilitating virtual reality target selection by blending gaze and controller raycasting

DL Chen, M Giordano, H Benko, T Grossman… - Proceedings of the 29th …, 2023 - dl.acm.org
Raycasting is a common method for target selection in virtual reality (VR). However, it results
in selection ambiguity whenever a ray intersects multiple targets that are located at different …

Gaze, Wall, and Racket: Combining Gaze and Hand-Controlled Plane for 3D Selection in Virtual Reality

U Wagner, M Albrecht, AA Jacobsen, H Wang… - Proceedings of the …, 2024 - dl.acm.org
Raypointing, the status-quo pointing technique for virtual reality, is challenging with many
occluded and overlap** objects. In this work, we investigate how eye-tracking input can …

[HTML][HTML] Bi-Directional Gaze-Based Communication: A Review

BR Severitt, N Castner, S Wahl - Multimodal Technologies and …, 2024 - mdpi.com
Bi-directional gaze-based communication offers an intuitive and natural way for users to
interact with systems. This approach utilizes the user's gaze not only to communicate intent …

GazeSwitch: Automatic Eye-Head Mode Switching for Optimised Hands-Free Pointing

BJ Hou, J Newn, L Sidenmark, AA Khan… - Proceedings of the ACM …, 2024 - dl.acm.org
This paper contributes GazeSwitch, an ML-based technique that optimises the real-time
switching between eye and head modes for fast and precise hands-free pointing …

Towards an eye-brain-computer interface: Combining gaze with the stimulus-preceding negativity for target selections in xr

GSR Reddy, MJ Proulx, L Hirshfield… - Proceedings of the 2024 …, 2024 - dl.acm.org
Gaze-assisted interaction techniques enable intuitive selections without requiring manual
pointing but can result in unintended selections, known as Midas touch. A confirmation …

Towards spatial computing: recent advances in multimodal natural interaction for XR headsets

Z Wang, M Rao, S Ye, W Song, F Lu - arxiv preprint arxiv:2502.07598, 2025 - arxiv.org
With the widespread adoption of Extended Reality (XR) headsets, spatial computing
technologies are gaining increasing attention. Spatial computing enables interaction with …

Spatial Gaze Markers: Supporting Effective Task Switching in Augmented Reality

MN Lystbæk, K Pfeuffer, T Langlotz… - Proceedings of the …, 2024 - dl.acm.org
Task switching can occur frequently in daily routines with physical activity. In this paper, we
introduce Spatial Gaze Markers, an augmented reality tool to support users in immediately …

Evaluating Node Selection Techniques for Network Visualizations in Virtual Reality

L Joos, U Durdu, J Wieland, H Reiterer… - Proceedings of the …, 2024 - dl.acm.org
The visual analysis of networks is crucial for domain experts to understand their structure,
investigate attributes, and formulate new hypotheses. Effective visual exploration relies …

In-the-Wild Experiences with an Interactive Glanceable AR System for Everyday Use

F Lu, L Pavanatto, DA Bowman - … of the 2023 ACM Symposium on …, 2023 - dl.acm.org
Augmented reality head-worn displays (AR HWDs) of the near future will be worn all day
every day, delivering information to users anywhere and anytime. Recent research has …

GazePuffer: Hands-Free Input Method Leveraging Puff Cheeks for VR

Y Lai, M Sun, Z Li - 2024 IEEE Conference Virtual Reality and …, 2024 - ieeexplore.ieee.org
Gaze input is a popular hands-free input method that allows for intuitive and rapid pointing
but lacks a confirmation mechanism. This study introduces GazePuffer, an interaction …