Mining learning and crafting scientific experiments: a literature review on the use of minecraft in education and research

S Nebel, S Schneider, GD Rey - Journal of Educational Technology & …, 2016 - JSTOR
Since the field of educational videogames or serious games is not limited to games that are
specifically designed for educational purposes, videogames such as Minecraft have …

Game making for learning: A systematic review of the research literature

J Earp - ICERI2015 Proceedings, 2015 - library.iated.org
In the wake of the current booms in digital gaming and Game Based Learning (GBL), the
past few years have seen a noticeable increase in the opportunities and tools available to …

Power Point Game, Motivation, Achievement: The Impact and Students' Perception.

IG Budasi, NM Ratminingsih, K Agustini… - International Journal of …, 2020 - ERIC
The purpose of this study was to investigate whether there was a significant effect of Power
Point game on young learners' learning motivation and English achievement involving …

Gifted students' learning experiences in systematic game development process in after-school activities

K Hava, T Guyer, H Cakir - Educational Technology Research and …, 2020 - Springer
The purpose of this research is to investigate students' learning experiences in a systematic
game development process. The study was conducted at a science and arts center, where …

Penerapan Permainan Bahasa Guessing Games Berbasis Powerpoint Dalam Meningkatkan Keterampilan Berbicara Anak Usia Dini

GV Wibowo, S Suyadi - … Dini: Jurnal Pendidikan Anak Usia Dini, 2021 - ejournal.upi.edu
Motivasi dari penelitian ini adalah beberapa permasalahan pada keterampilan berbicara
anak yang kurang mendapat perhatian di beberapa sekolah. Maka dari itu, penelitian ini …

Building a better mousetrap: how design-based research was used to improve homemade PowerPoint games

JP Siko, MK Barbour - TechTrends, 2016 - Springer
This paper is a review of a three-cycle, design-based research study that explored the
relationship between the pedagogical research and the actual implementation of a game …

[KNYGA][B] Teaching critical media literacy through videogame creation in scratch programming

EA Gregg - 2014 - search.proquest.com
Abstract Critical media literacy (Kellner & Share, 2005) may better equip children to interpret
videogame content and to create games that are nonviolent and socially just. Videogames …

The use of online game as media to motivate learning vocabulary in english during pandemic at ban loei wangsai school thailand

CH Asmara - English Journal Literacy Utama, 2022 - ejl.widyatama.ac.id
This observation ambitions to decide the extent of scholar motivation toward online games in
enhancing getting to know English approximately vocabulary. This observation carried out at …

Enhancing Computational Thinking Through App Design in Primary Schools

J Batham - Teaching Coding in K-12 Schools: Research and …, 2023 - Springer
Primary school students will not recall a time before the advent of mobile technologies and
the use of apps is likely to be part of their everyday lives at school and at home. There is a …

The sum is greater than the parts: deconstructing homemade PowerPoint games

JP Siko, MK Barbour - Computers in the Schools, 2015 - Taylor & Francis
Homemade PowerPoint games are a low-tech alternative for using game design in
classrooms. To date, much of the research examining the games has not shown an …