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Mining learning and crafting scientific experiments: a literature review on the use of minecraft in education and research
Since the field of educational videogames or serious games is not limited to games that are
specifically designed for educational purposes, videogames such as Minecraft have …
specifically designed for educational purposes, videogames such as Minecraft have …
Game making for learning: A systematic review of the research literature
J Earp - ICERI2015 Proceedings, 2015 - library.iated.org
In the wake of the current booms in digital gaming and Game Based Learning (GBL), the
past few years have seen a noticeable increase in the opportunities and tools available to …
past few years have seen a noticeable increase in the opportunities and tools available to …
Power Point Game, Motivation, Achievement: The Impact and Students' Perception.
The purpose of this study was to investigate whether there was a significant effect of Power
Point game on young learners' learning motivation and English achievement involving …
Point game on young learners' learning motivation and English achievement involving …
Gifted students' learning experiences in systematic game development process in after-school activities
The purpose of this research is to investigate students' learning experiences in a systematic
game development process. The study was conducted at a science and arts center, where …
game development process. The study was conducted at a science and arts center, where …
Penerapan Permainan Bahasa Guessing Games Berbasis Powerpoint Dalam Meningkatkan Keterampilan Berbicara Anak Usia Dini
Motivasi dari penelitian ini adalah beberapa permasalahan pada keterampilan berbicara
anak yang kurang mendapat perhatian di beberapa sekolah. Maka dari itu, penelitian ini …
anak yang kurang mendapat perhatian di beberapa sekolah. Maka dari itu, penelitian ini …
Building a better mousetrap: how design-based research was used to improve homemade PowerPoint games
This paper is a review of a three-cycle, design-based research study that explored the
relationship between the pedagogical research and the actual implementation of a game …
relationship between the pedagogical research and the actual implementation of a game …
[KNYGA][B] Teaching critical media literacy through videogame creation in scratch programming
EA Gregg - 2014 - search.proquest.com
Abstract Critical media literacy (Kellner & Share, 2005) may better equip children to interpret
videogame content and to create games that are nonviolent and socially just. Videogames …
videogame content and to create games that are nonviolent and socially just. Videogames …
The use of online game as media to motivate learning vocabulary in english during pandemic at ban loei wangsai school thailand
CH Asmara - English Journal Literacy Utama, 2022 - ejl.widyatama.ac.id
This observation ambitions to decide the extent of scholar motivation toward online games in
enhancing getting to know English approximately vocabulary. This observation carried out at …
enhancing getting to know English approximately vocabulary. This observation carried out at …
Enhancing Computational Thinking Through App Design in Primary Schools
J Batham - Teaching Coding in K-12 Schools: Research and …, 2023 - Springer
Primary school students will not recall a time before the advent of mobile technologies and
the use of apps is likely to be part of their everyday lives at school and at home. There is a …
the use of apps is likely to be part of their everyday lives at school and at home. There is a …
The sum is greater than the parts: deconstructing homemade PowerPoint games
Homemade PowerPoint games are a low-tech alternative for using game design in
classrooms. To date, much of the research examining the games has not shown an …
classrooms. To date, much of the research examining the games has not shown an …