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When and how video games can be good: A review of the positive effects of video games on well-being
Video games are a source of entertainment for a wide population and have varied effects on
well-being. The purpose of this article is to comprehensively examine game-play research to …
well-being. The purpose of this article is to comprehensively examine game-play research to …
Internet gaming disorder in the DSM-5
The fifth revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5)
includes in its research appendix a potential new diagnosis—Internet gaming disorder. This …
includes in its research appendix a potential new diagnosis—Internet gaming disorder. This …
Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness
HJ Oh, J Kim, JJC Chang, N Park, S Lee - Computers in Human Behavior, 2023 - Elsevier
In the context of South Korea, the present study investigated the social benefits of utilizing
the two popular metaverse platforms, Roblox and Zepeto. Focusing on young generations …
the two popular metaverse platforms, Roblox and Zepeto. Focusing on young generations …
The association between video gaming and psychological functioning
JM Von der Heiden, B Braun, KW Müller… - Frontiers in …, 2019 - frontiersin.org
Video gaming is an extremely popular leisure-time activity with more than two billion users
worldwide. However, the media as well as professionals have underscored the potential …
worldwide. However, the media as well as professionals have underscored the potential …
Linking dimensions of social media use to job performance: The role of social capital
Organizations are increasingly adopting new technologies, such as social media, that afford
employees a repertoire of uses not simply focused on work, but also on socialization and …
employees a repertoire of uses not simply focused on work, but also on socialization and …
Female gamers' experience of online harassment and social support in online gaming: A qualitative study
L McLean, MD Griffiths - International journal of mental health and …, 2019 - Springer
Female gaming is a relatively under-researched area, and female gamers often report
experiencing harassment whilst playing online. The present study explored female …
experiencing harassment whilst playing online. The present study explored female …
The online social support scale: measure development and validation.
A new measure, the Online Social Support Scale, was developed based on previous theory,
research, and measurement of in-person social support. It includes four subscales …
research, and measurement of in-person social support. It includes four subscales …
Online social support for young people: does it recapitulate in-person social support; can it help?
As social media websites have grown in popularity, public concern about online
victimization has grown as well; however, much less attention has focused on the possible …
victimization has grown as well; however, much less attention has focused on the possible …
Online video game addiction: identification of addicted adolescent gamers
Aims To provide empirical data‐driven identification of a group of addicted online gamers.
Design Repeated cross‐sectional survey study, comprising a longitudinal cohort, conducted …
Design Repeated cross‐sectional survey study, comprising a longitudinal cohort, conducted …
Game-based digital interventions for depression therapy: a systematic review and meta-analysis
The aim of this study was to review the existing literature on game-based digital
interventions for depression systematically and examine their effectiveness through a meta …
interventions for depression systematically and examine their effectiveness through a meta …