When and how video games can be good: A review of the positive effects of video games on well-being

YJ Halbrook, AT O'Donnell… - Perspectives on …, 2019 - journals.sagepub.com
Video games are a source of entertainment for a wide population and have varied effects on
well-being. The purpose of this article is to comprehensively examine game-play research to …

Internet gaming disorder in the DSM-5

NM Petry, F Rehbein, CH Ko, CP O'Brien - Current psychiatry reports, 2015 - Springer
The fifth revision of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5)
includes in its research appendix a potential new diagnosis—Internet gaming disorder. This …

Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness

HJ Oh, J Kim, JJC Chang, N Park, S Lee - Computers in Human Behavior, 2023 - Elsevier
In the context of South Korea, the present study investigated the social benefits of utilizing
the two popular metaverse platforms, Roblox and Zepeto. Focusing on young generations …

The association between video gaming and psychological functioning

JM Von der Heiden, B Braun, KW Müller… - Frontiers in …, 2019 - frontiersin.org
Video gaming is an extremely popular leisure-time activity with more than two billion users
worldwide. However, the media as well as professionals have underscored the potential …

Linking dimensions of social media use to job performance: The role of social capital

H Ali-Hassan, D Nevo, M Wade - The Journal of Strategic Information …, 2015 - Elsevier
Organizations are increasingly adopting new technologies, such as social media, that afford
employees a repertoire of uses not simply focused on work, but also on socialization and …

Female gamers' experience of online harassment and social support in online gaming: A qualitative study

L McLean, MD Griffiths - International journal of mental health and …, 2019 - Springer
Female gaming is a relatively under-researched area, and female gamers often report
experiencing harassment whilst playing online. The present study explored female …

The online social support scale: measure development and validation.

EA Nick, DA Cole, SJ Cho, DK Smith… - Psychological …, 2018 - psycnet.apa.org
A new measure, the Online Social Support Scale, was developed based on previous theory,
research, and measurement of in-person social support. It includes four subscales …

Online social support for young people: does it recapitulate in-person social support; can it help?

DA Cole, EA Nick, RL Zelkowitz, KM Roeder… - Computers in human …, 2017 - Elsevier
As social media websites have grown in popularity, public concern about online
victimization has grown as well; however, much less attention has focused on the possible …

Online video game addiction: identification of addicted adolescent gamers

AJ Van Rooij, TM Schoenmakers, AA Vermulst… - addiction, 2011 - Wiley Online Library
Aims To provide empirical data‐driven identification of a group of addicted online gamers.
Design Repeated cross‐sectional survey study, comprising a longitudinal cohort, conducted …

Game-based digital interventions for depression therapy: a systematic review and meta-analysis

J Li, YL Theng, S Foo - Cyberpsychology, Behavior, and Social …, 2014 - liebertpub.com
The aim of this study was to review the existing literature on game-based digital
interventions for depression systematically and examine their effectiveness through a meta …