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Empowerment in HCI-A survey and framework
Empowering people through technology is of increasing concern in the HCI community.
However, there are different interpretations of empowerment, which diverge substantially …
However, there are different interpretations of empowerment, which diverge substantially …
Let the body'n'brain games begin: toward innovative training approaches in esports athletes
The phenomenon of eSports is omnipresent today. International championships and their
competitive athletes thrill millions of spectators who watch as eSports athletes and their …
competitive athletes thrill millions of spectators who watch as eSports athletes and their …
Self-determination theory in HCI games research: Current uses and open questions
Self-Determination Theory (SDT), a major psychological theory of human motivation, has
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
become increasingly popular in Human-Computer Interaction (HCI) research on games and …
Grand Challenges in SportsHCI
The field of Sports Human-Computer Interaction (SportsHCI) investigates interaction design
to support a physically active human being. Despite growing interest and dissemination of …
to support a physically active human being. Despite growing interest and dissemination of …
Personalized and adaptive serious games
Personalization and adaptivity can promote motivated usage, increased user acceptance,
and user identification in serious games. This applies to heterogeneous user groups in …
and user identification in serious games. This applies to heterogeneous user groups in …
All about that base: differing player experiences in video game genres and the unique case of moba games
Video games provide unique interactive player experiences (PX) often categorised into
different genres. Prior research has looked at different game genres, but rarely through a PX …
different genres. Prior research has looked at different game genres, but rarely through a PX …
A Design Space of Sports Interaction Technology
With this monograph we introduce a new, systematic taxonomy of Sports Interaction
Technology (Sports ITech) that defines a design space of existing and future work in this …
Technology (Sports ITech) that defines a design space of existing and future work in this …
Vibing together: Dance experiences in social virtual reality
Dancing is a universal human activity, and also a domain of enduring significance in Human-
Computer Interaction (HCI) research. However, there has been limited investigation into how …
Computer Interaction (HCI) research. However, there has been limited investigation into how …
Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup
Today's spectrum of playful fitness solutions features systems that are clearly game-first or
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …
Health benefits of digital videogames for the aging population: a systematic review
Objective: This article presents the results of a systematic review of the latest, state-of-the-art
research on videogames designed for older adults (ie, those aged 65 or older) and the …
research on videogames designed for older adults (ie, those aged 65 or older) and the …