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[HTML][HTML] Design guidelines of mobile apps for older adults: systematic review and thematic analysis
Background Mobile apps are fundamental tools in today's society for practical and social
endeavors. However, these technologies are often not usable for older users. Given the …
endeavors. However, these technologies are often not usable for older users. Given the …
[HTML][HTML] Playability and player experience in digital games for elderly: A systematic literature review
A Rienzo, C Cubillos - Sensors, 2020 - mdpi.com
A higher number of people increasingly uses digital games. This growing interest in games,
with different objectives, justifies the investigation of some aspects and concepts involved …
with different objectives, justifies the investigation of some aspects and concepts involved …
Too old for technology? Stereotype threat and technology use by older adults
Older adults are often stereotyped as having less technological ability than younger age
groups. As a result, older individuals may avoid using technology due to stereotype threat …
groups. As a result, older individuals may avoid using technology due to stereotype threat …
Mobile game design for the elderly: A study with focus on the motivation to play
Since the average age of the world population is growing, applications that are appropriate
for the elderly, taking into account limitations caused by aging, will be increasingly …
for the elderly, taking into account limitations caused by aging, will be increasingly …
[HTML][HTML] What older people like to play: genre preferences and acceptance of casual games
A Chesham, P Wyss, RM Müri, UP Mosimann… - JMIR serious …, 2017 - games.jmir.org
Background: In recent computerized cognitive training studies, video games have emerged
as a promising tool that can benefit cognitive function and well-being. Whereas most video …
as a promising tool that can benefit cognitive function and well-being. Whereas most video …
“The future is ours too”: a training process to enable the learning perception and increase self-efficacy in the use of tablets in the elderly
FM Gatti, E Brivio, C Galimberti - Educational Gerontology, 2017 - Taylor & Francis
The generational digital divide can be understood as a response to the physical and
psychosocial decline of older people. Recently, there has been interest in reducing the …
psychosocial decline of older people. Recently, there has been interest in reducing the …
[HTML][HTML] A serious game for cognitive stimulation of older people with mild cognitive impairment: Design and pilot usability study
Background: Cognitive stimulation of older people helps prevent, and even treat, age-
related diseases, such as mild cognitive impairment. Playing games reduces the probability …
related diseases, such as mild cognitive impairment. Playing games reduces the probability …
Meaningful learning: motivations of older adults in serious games
Social sustainability is the generation of significant behaviors through balanced levels of
education, learning and awareness so that the population has a good standard of living …
education, learning and awareness so that the population has a good standard of living …
Robot-delivered cognitive stimulation games for older adults: Usability and acceptability evaluation
Cognitive stimulation games delivered on robots may be able to improve cognitive
functioning and delay decline in older adults. However, little is known about older adults' in …
functioning and delay decline in older adults. However, little is known about older adults' in …
Performance on the traditional and the touch screen, tablet versions of the Corsi Block and the Tower of Hanoi tasks
Psychologists routinely administer cognitive tasks to assess a range of mental abilities. In
recent years, researchers and practitioners have employed new (ie digital) technologies to …
recent years, researchers and practitioners have employed new (ie digital) technologies to …