Regulating gambling-like video game loot boxes: A public health framework comparing industry self-regulation, existing national legal approaches, and other potential …

LY **ao, LL Henderson, RKL Nielsen… - Current Addiction …, 2022‏ - Springer
Abstract Purpose of Review Loot boxes are gambling-like monetisation mechanics in video
games that are purchased for opportunities to obtain randomised in-game rewards …

Breaking ban: Belgium's ineffective gambling law regulation of video game loot boxes

LY **ao - Collabra: Psychology, 2023‏ - online.ucpress.edu
Paid loot boxes are randomised monetisation methods in video games that are purchased
by players to obtain randomised rewards of varying value (**ao, Henderson, Nielsen, et al …

[HTML][HTML] Engineered highs: Reward variability and frequency as potential prerequisites of behavioural addiction

L Clark, M Zack - Addictive Behaviors, 2023‏ - Elsevier
Influential learning-based accounts of substance addictions posit the attribution of incentive
salience to drug-associated cues, and its escalation by the direct dopaminergic effects of …

What are the odds? Poor compliance with UK loot box probability disclosure industry self-regulation

LY **ao, LL Henderson, PWS Newall - PLoS One, 2023‏ - journals.plos.org
Loot boxes are purchased in video games to obtain randomised rewards of varying value
and are thus psychologically akin to gambling. Disclosing the probabilities of obtaining loot …

[HTML][HTML] The role of microtransactions in impulse buying and purchase intention in the video game market

P Rita, J Guerreiro, R Ramos, RG Caetano - Entertainment Computing, 2024‏ - Elsevier
Despite having great potential, microtransactions are an understudied business model in the
video game industry. The current study explores the buying process of microtransactions to …

Loot Boxes: Gambling-Like Mechanics in Video Games

LY **ao, LL Henderson, RKL Nielsen… - … of computer graphics …, 2024‏ - Springer
The lattice Boltzmann method (LBM) is based on the fundamental idea of constructing
simplified kinetic models that incorporate the essential physics of the microscopic processes …

Opening pandora's loot box: Weak links between gambling and loot box expenditure in China, and player opinions on probability disclosures and pity-timers

LY **ao, TC Fraser, PWS Newall - Journal of Gambling Studies, 2023‏ - Springer
Loot boxes are quasi-gambling virtual products in video games that provide randomised
rewards of varying value. Previous studies in Western contexts have identified a positive …

Reserve your judgment on “Draconian” Chinese video gaming restrictions on children•: Commentary on: Draconian policy measures are unlikely to prevent …

LY **ao - Journal of Behavioral Addictions, 2022‏ - akjournals.com
China imposed strict restrictions on young people's participation in videogaming from
September 2021. Colder Carras et al.'s commentary (2021) referred to this policy as …

Loot box gambling addiction risk versus responsible computing: a systematic review

LFC Duarte, E Ishikawa - Journal on Interactive Systems, 2023‏ - journals-sol.sbc.org.br
There are many ways to monetize video games: from the simple direct purchase to the
system of “games as a service”. There are, however, forms of monetization that show strong …

[HTML][HTML] Opening the compliance and enforcement loot box: A retrospective on some practice and policy impacts achieved through academic research

LY **ao - Societal Impacts, 2023‏ - Elsevier
Loot boxes are gambling-like products in video games that can be purchased with real-
world money to obtain random rewards. Regulations have been imposed in some …