Regulating gambling-like video game loot boxes: A public health framework comparing industry self-regulation, existing national legal approaches, and other potential …
LY **ao, LL Henderson, RKL Nielsen… - Current Addiction …, 2022 - Springer
Abstract Purpose of Review Loot boxes are gambling-like monetisation mechanics in video
games that are purchased for opportunities to obtain randomised in-game rewards …
games that are purchased for opportunities to obtain randomised in-game rewards …
Breaking ban: Belgium's ineffective gambling law regulation of video game loot boxes
LY **ao - Collabra: Psychology, 2023 - online.ucpress.edu
Paid loot boxes are randomised monetisation methods in video games that are purchased
by players to obtain randomised rewards of varying value (**ao, Henderson, Nielsen, et al …
by players to obtain randomised rewards of varying value (**ao, Henderson, Nielsen, et al …
[HTML][HTML] Engineered highs: Reward variability and frequency as potential prerequisites of behavioural addiction
L Clark, M Zack - Addictive Behaviors, 2023 - Elsevier
Influential learning-based accounts of substance addictions posit the attribution of incentive
salience to drug-associated cues, and its escalation by the direct dopaminergic effects of …
salience to drug-associated cues, and its escalation by the direct dopaminergic effects of …
What are the odds? Poor compliance with UK loot box probability disclosure industry self-regulation
LY **ao, LL Henderson, PWS Newall - PLoS One, 2023 - journals.plos.org
Loot boxes are purchased in video games to obtain randomised rewards of varying value
and are thus psychologically akin to gambling. Disclosing the probabilities of obtaining loot …
and are thus psychologically akin to gambling. Disclosing the probabilities of obtaining loot …
[HTML][HTML] The role of microtransactions in impulse buying and purchase intention in the video game market
Despite having great potential, microtransactions are an understudied business model in the
video game industry. The current study explores the buying process of microtransactions to …
video game industry. The current study explores the buying process of microtransactions to …
Loot Boxes: Gambling-Like Mechanics in Video Games
LY **ao, LL Henderson, RKL Nielsen… - … of computer graphics …, 2024 - Springer
The lattice Boltzmann method (LBM) is based on the fundamental idea of constructing
simplified kinetic models that incorporate the essential physics of the microscopic processes …
simplified kinetic models that incorporate the essential physics of the microscopic processes …
Opening pandora's loot box: Weak links between gambling and loot box expenditure in China, and player opinions on probability disclosures and pity-timers
LY **ao, TC Fraser, PWS Newall - Journal of Gambling Studies, 2023 - Springer
Loot boxes are quasi-gambling virtual products in video games that provide randomised
rewards of varying value. Previous studies in Western contexts have identified a positive …
rewards of varying value. Previous studies in Western contexts have identified a positive …
Reserve your judgment on “Draconian” Chinese video gaming restrictions on children•: Commentary on: Draconian policy measures are unlikely to prevent …
LY **ao - Journal of Behavioral Addictions, 2022 - akjournals.com
China imposed strict restrictions on young people's participation in videogaming from
September 2021. Colder Carras et al.'s commentary (2021) referred to this policy as …
September 2021. Colder Carras et al.'s commentary (2021) referred to this policy as …
Loot box gambling addiction risk versus responsible computing: a systematic review
LFC Duarte, E Ishikawa - Journal on Interactive Systems, 2023 - journals-sol.sbc.org.br
There are many ways to monetize video games: from the simple direct purchase to the
system of “games as a service”. There are, however, forms of monetization that show strong …
system of “games as a service”. There are, however, forms of monetization that show strong …
[HTML][HTML] Opening the compliance and enforcement loot box: A retrospective on some practice and policy impacts achieved through academic research
LY **ao - Societal Impacts, 2023 - Elsevier
Loot boxes are gambling-like products in video games that can be purchased with real-
world money to obtain random rewards. Regulations have been imposed in some …
world money to obtain random rewards. Regulations have been imposed in some …