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[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …
and motivation, behavior change and learning, there is still a lack of an overview of the …
Gamification applications in E-learning: A literature review
In recent years, there has been a lot of attention given to the trend of including game
elements into non-gaming facilities. The usage of gamification in education is a massive …
elements into non-gaming facilities. The usage of gamification in education is a massive …
Gamification of health professions education: a systematic review
AEJ van Gaalen, J Brouwer… - Advances in Health …, 2021 - Springer
Gamification refers to using game attributes in a non-gaming context. Health professions
educators increasingly turn to gamification to optimize students' learning outcomes …
educators increasingly turn to gamification to optimize students' learning outcomes …
The impact of gamification on learning and instruction: A systematic review of empirical evidence
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …
among the learners in stimulating motivation, learner engagement and social influence. This …
Assessing the benefits of gamification in mathematics for student gameful experience and gaming motivation
This study addresses the question of how to use game design elements to raise students'
motivation to engage in mathematics learning activities. Four conditions of mathematics …
motivation to engage in mathematics learning activities. Four conditions of mathematics …
Using gamification to support learning in K‐12 education: A systematic literature review
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …
scholars in recent years. However, there is still a lack of comprehensive understanding of …
The gamification of learning: A meta-analysis
This meta-analysis was conducted to systematically synthesize research findings on effects
of gamification on cognitive, motivational, and behavioral learning outcomes. Results from …
of gamification on cognitive, motivational, and behavioral learning outcomes. Results from …
Effectiveness of the flipped classroom model on students' self-reported motivation and learning during the COVID-19 pandemic
This study investigates the effects of the flipped classroom on Education students'
perceptions of their learning and motivation during the current pandemic. The sample …
perceptions of their learning and motivation during the current pandemic. The sample …
[HTML][HTML] Effect of digital game-based learning on student engagement and motivation
Currently, academia is grappling with a significant problem—a lack of engagement.
Humankind has gone too far into exploring entertainment options, while the education …
Humankind has gone too far into exploring entertainment options, while the education …
The impact of gamification in educational settings on student learning outcomes: A meta-analysis
Gamification research in educational settings has produced mixed results on student
learning outcomes. Educational researchers and practitioners both struggle with identifying …
learning outcomes. Educational researchers and practitioners both struggle with identifying …