[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in human behavior, 2021‏ - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Gamification applications in E-learning: A literature review

AN Saleem, NM Noori, F Ozdamli - Technology, Knowledge and Learning, 2022‏ - Springer
In recent years, there has been a lot of attention given to the trend of including game
elements into non-gaming facilities. The usage of gamification in education is a massive …

Gamification of health professions education: a systematic review

AEJ van Gaalen, J Brouwer… - Advances in Health …, 2021‏ - Springer
Gamification refers to using game attributes in a non-gaming context. Health professions
educators increasingly turn to gamification to optimize students' learning outcomes …

The impact of gamification on learning and instruction: A systematic review of empirical evidence

Z Zainuddin, SKW Chu, M Shujahat… - Educational research …, 2020‏ - Elsevier
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …

Assessing the benefits of gamification in mathematics for student gameful experience and gaming motivation

D Alt - Computers & Education, 2023‏ - Elsevier
This study addresses the question of how to use game design elements to raise students'
motivation to engage in mathematics learning activities. Four conditions of mathematics …

Using gamification to support learning in K‐12 education: A systematic literature review

H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024‏ - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …

The gamification of learning: A meta-analysis

M Sailer, L Homner - Educational psychology review, 2020‏ - Springer
This meta-analysis was conducted to systematically synthesize research findings on effects
of gamification on cognitive, motivational, and behavioral learning outcomes. Results from …

Effectiveness of the flipped classroom model on students' self-reported motivation and learning during the COVID-19 pandemic

JM Campillo-Ferrer, P Miralles-Martínez - Humanities and social …, 2021‏ - nature.com
This study investigates the effects of the flipped classroom on Education students'
perceptions of their learning and motivation during the current pandemic. The sample …

[HTML][HTML] Effect of digital game-based learning on student engagement and motivation

M Nadeem, M Oroszlanyova, W Farag - Computers, 2023‏ - mdpi.com
Currently, academia is grappling with a significant problem—a lack of engagement.
Humankind has gone too far into exploring entertainment options, while the education …

The impact of gamification in educational settings on student learning outcomes: A meta-analysis

R Huang, AD Ritzhaupt, M Sommer, J Zhu… - Educational Technology …, 2020‏ - Springer
Gamification research in educational settings has produced mixed results on student
learning outcomes. Educational researchers and practitioners both struggle with identifying …