Characterising soundscape research in human-computer interaction

SS Johansen, N Van Berkel, J Fritsch - Proceedings of the 2022 ACM …, 2022 - dl.acm.org
'Soundscapes' are an increasingly active topic in Human-Computer Interaction (HCI) and
interaction design. From map** acoustic environments through sound recordings to …

Accessibility of games and game-based applications: A systematic literature review and map** of future directions

L Hassan - new media & society, 2024 - journals.sagepub.com
Digital game technologies, that is, games and emerging game-based applications, are
pervasively spread in society as a means of entertainment, education and exercise, amongst …

" My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games

D Gonçalves, M Piçarra, P Pais, J Guerreiro… - Proceedings of the …, 2023 - dl.acm.org
Mainstream games are typically designed around the visual experience, with behaviors and
interactions highly dependent on vision. Despite this, blind people are playing mainstream …

Echolocation as a means for people with visual impairment (PVI) to acquire spatial knowledge of virtual space

R Andrade, J Waycott, S Baker, F Vetere - ACM Transactions on …, 2021 - dl.acm.org
In virtual environments, spatial information is communicated visually. This prevents people
with visual impairment (PVI) from accessing such spaces. In this article, we investigate …

Exploring asymmetric roles in mixed-ability gaming

D Gonçalves, A Rodrigues, ML Richardson… - Proceedings of the …, 2021 - dl.acm.org
The landscape of digital games is segregated by player ability. For example, sighted players
have a multitude of highly visual games at their disposal, while blind players may choose …

Virtual reality audio game for entertainment and sound localization training

LG Gilberto, FR Bermejo, FC Tommasini… - ACM Transactions on …, 2024 - dl.acm.org
Within the gaming and electronics industry, there is a continuous evolution of alternative
applications. Nevertheless, accessibility to video games remains a persistent hurdle for …

Playing with others: Depicting multiplayer gaming experiences of people with visual impairments

D Gonçalves, A Rodrigues, T Guerreiro - Proceedings of the 22nd …, 2020 - dl.acm.org
Games bring people together in immersive and challenging interactions. In this paper, we
share multiplayer gaming experiences of people with visual impairments collected from …

“It's Easier to Play Alone”: A Survey Study of Gaming With Disabilities

P Baltzar, L Hassan, M Turunen - Journal of Electronic …, 2023 - journals.humankinetics.com
Within gamers, disabled people remain an understudied minority. While research indicates
that they actively play single-player games, we lack an understanding of their experience …

Your favorite gameplay speaks volumes about you: Predicting user behavior and hexad type

R Hadi Mogavi, C Deng, J Hoffman, EU Haq… - … Conference on Human …, 2023 - Springer
In recent years, the gamification research community has widely and frequently questioned
the effectiveness of one-size-fits-all gamification schemes. In consequence, personalization …

The role of partial automation in increasing the accessibility of digital games

G Cimolino, S Askari, TCN Graham - Proceedings of the ACM on Human …, 2021 - dl.acm.org
Digital games are designed to be controlled using hardware devices such as gamepads,
keyboards, and cameras. Some device inputs may be inaccessible to players with motor …