A new approach toward digital storytelling: An activity focused on writing self-efficacy in a virtual learning environment

Y Xu, H Park, Y Baek - Journal of educational technology & society, 2011 - JSTOR
Recently, computer technology and multimedia elements have been developed and
integrated into teaching and learning. Entertainment-based learning environments can …

Virtual reality: A new method to investigate cognitive load during navigation

A Armougum, E Orriols, A Gaston-Bellegarde… - Journal of …, 2019 - Elsevier
Cognitive load has for long been studied in relation with learning processes. In our study, we
investigated the impact of cognitive load in real-life situations taking the example of train …

[КНИГА][B] Critical gaming: Interactive history and virtual heritage

E Champion - 2016 - taylorfrancis.com
This book explains how designing, playing and modifying computer games, and
understanding the theory behind them, can strengthen the area of digital humanities. This …

Virtual exhibitions and communication factors

S Kim - Museum Management and Curatorship, 2018 - Taylor & Francis
As the Internet and information and communications technology have deeply penetrated our
daily lives and entered mainstream culture in our societies, the domain and roles of virtual …

Selection and tracking of objects for display partitioning and clustering of video frames

D Gao, X Zhong, AA Kandhadai, S Beith… - US Patent …, 2017 - Google Patents
(57) ABSTRACT A method includes selecting at least two objects within a primary video
stream, generating a first video stream from the primary video stream that includes a first of …

Systems, methods, and apparatus for digital composition and/or retrieval

D Gao, X Zhong - US Patent 10,346,465, 2019 - Google Patents
(57) ABSTRACT A method includes receiving information that identifies a reference position
in a location space. The method also includes receiving data that identifies one among a …

Expertise reversal effect: Cost of generating new schemas

A Armougum, A Gaston-Bellegarde… - Computers in Human …, 2020 - Elsevier
Experts show better mnemonic performance than novices, due to higher number of stored
schemas, according to cognitive load theory. This advantage is hindered in non-optimal …

[КНИГА][B] Handbook on interactive storytelling

J Smed, N Skult, P Skult - 2021 - books.google.com
HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting
compelling narratives in interactive entertainment Electronic games are no longer …

Paval: Position-aware virtual agent locomotion for assisted virtual reality navigation

ZM Ye, JL Chen, M Wang… - 2021 IEEE International …, 2021 - ieeexplore.ieee.org
Virtual agents are typical assistance tools for navigation and interaction in Virtual Reality
(VR) tour, training, education, etc. It has been demonstrated that the gaits, gestures, gazes …

Entertaining the similarities and distinctions between serious games and virtual heritage projects

E Champion - Entertainment Computing, 2016 - Elsevier
This article summarizes past definitions of entertainment, serious games and virtual heritage
in order to discuss whether virtual heritage has particular problems not directly addressed by …