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Tailored gamification in education: A literature review and future agenda
Gamification has been widely used to design better educational systems aiming to increase
students' concentration, motivation, engagement, flow experience, and others positive …
students' concentration, motivation, engagement, flow experience, and others positive …
O&M indoor virtual environments for people who are blind: A systematic literature review
BACKGROUND: Knowing their current position in the surroundings constitutes one of the
biggest challenges faced by people with visual disabilities when they move around. For …
biggest challenges faced by people with visual disabilities when they move around. For …
[PDF][PDF] Higher Education Transformation for Artificial Intelligence Revolution: Transformation Framework.
The field of Artificial Intelligence in Education (AIED) will change the shape of education in
the future completely, current classroom environment management, collaboration with …
the future completely, current classroom environment management, collaboration with …
Flow theory to promote learning in educational systems: Is it really relevant?
Flow Theory has been increasingly applied to Computers and Education to address several
topics within this field (eg, motivation, engagement, learning performance and so on). At the …
topics within this field (eg, motivation, engagement, learning performance and so on). At the …
Technology-enhanced and game based learning for children with special needs: a systematic map** study
Technology-based education of children with special needs has become the focus of many
research works in recent years. The wide range of different disabilities that are …
research works in recent years. The wide range of different disabilities that are …
Designing an evaluation framework for iot environmental monitoring systems
Environmental monitoring systems have been evolving dynamically to embrace modern
Internet of Things (IoT) technology in the last decade. Despite this progress there are …
Internet of Things (IoT) technology in the last decade. Despite this progress there are …
A sco** review on open educational resources to support interactions of learners with disabilities
This sco** review explored the trends in open educational resources (OER) that support
the interactions of learners with disabilities and the challenges of supporting these …
the interactions of learners with disabilities and the challenges of supporting these …
Virtual reality: Recent advancements, applications and challenges
L Bozgeyikli, R Bozgeyikli - 2022 - books.google.com
Although the emergence of virtual reality (VR) goes back to the 1960s, with the recent
availability of low-cost and high-accuracy systems it has become increasingly prevalent in a …
availability of low-cost and high-accuracy systems it has become increasingly prevalent in a …
Enactive interaction in technology-based learning environments
Learning environments can benefit from the enactive concept which considers human and
technological aspects as coupled together so that interaction is seen as a cycle of …
technological aspects as coupled together so that interaction is seen as a cycle of …
A taxonomy for augmented reality use cases in the AECO industry
Purpose A significant challenge arises from the inconsistent terminology used to describe
augmented reality (AR) technology, leading to confusion and hindered communication. The …
augmented reality (AR) technology, leading to confusion and hindered communication. The …