[PDF][PDF] Follow the leader: a scalable approach for realistic group behavior of roaming NPCs in MMO games

D Maggiorini, L Ripamonti, S Panzeri - Artificial Life Conference …, 2013 - Citeseer
Abstract In modern Massively Multiplayer Online Games, Non Playing Characters (NPCs)
moving on the battlefield play a key role in term of user experience: many time players are …

Cosmopolis: A massively multiplayer online game for social and behavioral research

M Spraragen, P Landwehr… - Proceedings of the …, 2012 - api.taylorfrancis.com
The community aspects of Massively Multiplayer Online Games (MMOGs) are an exciting
opportunity for studying social and behavioral models. For that purpose we have developed …

Follow the mob: an innovative approach for roaming characters in MMO games

D Maggiorini, S Panzeri, LA Ripamonti… - 2012 11th Annual …, 2012 - ieeexplore.ieee.org
In modern Massively Multiplayer Online Games, Non Playing Characters (NPCs) moving on
the battlefield play a key role in term of user experience: many time players are required …

Towards generating narratives for the real world

S Azad - Proceedings of the AAAI Conference on Artificial …, 2018 - ojs.aaai.org
An immersive, interactive environment and the non-player characters populating it often play
a key role in interactive narrative experiences. We posit that if a procedurally generated …

[PDF][PDF] Using Artificial Neural Networks to Play Pong

LE Ramirez - 2014 - cs.swarthmore.edu
This paper examines the possibility of using Artificial Neural Networks to control AI for simple
computer games, specifically pong. Simple games have always been popular, but AI …

[CITAT][C] Modeling the Effects of Emotion on Cognition.

M Spraragen - AAAI, 2011