Virtual reality for assembly methods prototy**: a review
Assembly planning and evaluation is an important component of the product design process
in which details about how parts of a new product will be put together are formalized. A well …
in which details about how parts of a new product will be put together are formalized. A well …
CAD model based virtual assembly simulation, planning and training
This paper reviews the state-of-the-art methodologies for develo** computer-aided design
(CAD) model based systems for assembly simulation, planning and training. Methods for …
(CAD) model based systems for assembly simulation, planning and training. Methods for …
High speed trot-running: Implementation of a hierarchical controller using proprioceptive impedance control on the MIT Cheetah
This paper presents implementation of a highly dynamic running gait with a hierarchical
controller on the MIT Cheetah. The developed controller enables high-speed running of up …
controller on the MIT Cheetah. The developed controller enables high-speed running of up …
[LLIBRE][B] Virtual reality: scientific and technological challenges
National Research Council - 1994 - books.google.com
Despite widespread interest in virtual reality, research and development efforts in synthetic
environments (SE)--the field encompassing virtual environments, teleoperation, and hybrids …
environments (SE)--the field encompassing virtual environments, teleoperation, and hybrids …
Efficient simulation of inextensible cloth
Many textiles do not noticeably stretch under their own weight. Unfortunately, for better
performance many cloth solvers disregard this fact. We propose a method to obtain very low …
performance many cloth solvers disregard this fact. We propose a method to obtain very low …
[PDF][PDF] Linear-time dynamics using lagrange multipliers
D Baraff - Proceedings of the 23rd annual conference on …, 1996 - dl.acm.org
Current linear-time simulation methods for articulated figures are based exclusively on
reduced-coordinate formulations. This paper describes a general, non-iterative linear-time …
reduced-coordinate formulations. This paper describes a general, non-iterative linear-time …
Impulse-based simulation of rigid bodies
We introduce a promising new approach to rigid body dynamic simulation called impulse-
based simulation. The method is well suited to modeling physical systems with large …
based simulation. The method is well suited to modeling physical systems with large …
Interactive simulation of rigid body dynamics in computer graphics
Interactive rigid body simulation is an important part of many modern computer tools, which
no authoring tool nor game engine can do without. Such high‐performance computer tools …
no authoring tool nor game engine can do without. Such high‐performance computer tools …
Using particles to sample and control implicit surfaces
AP Witkin, PS Heckbert - Proceedings of the 21st annual conference on …, 1994 - dl.acm.org
We present a new particle-based approach to sampling and controlling implicit surfaces. A
simple constraint locks a set of particles onto a surface while the particles and the surface …
simple constraint locks a set of particles onto a surface while the particles and the surface …
Nature and origins of virtual environments: a bibliographical essay
SR Ellis - Readings in Human–Computer Interaction, 1995 - Elsevier
Virtual environments presented via head-mounted, computer-driven displays provide a new
media for communication. They may be analyzed by considering:(1) what may be meant by …
media for communication. They may be analyzed by considering:(1) what may be meant by …