Exploring factors influencing impulse buying in live streaming shop**: a stimulus-organism-response (SOR) perspective

SC Lin, HT Tseng, F Shirazi, N Hajli… - Asia Pacific Journal of …, 2022 - emerald.com
Purpose Based on the stimulus-organism-response theory, this research constructs the
influence of the stimulus factors of the live-streaming shop** environment on consumers' …

Videogames-as-a-service: how does in-game value co-creation enhance premium gaming co-creation experience for players?

A Hussain, MF Abid, A Shamim, DH Ting… - Journal of Retailing and …, 2023 - Elsevier
The games as a service model have enabled game developers to reach worldwide
audiences and regard games as services rather than products, opening up new avenues to …

Understanding continuance intention to play online games: roles of self-expressiveness, self-congruity, self-efficacy, and perceived risk

TG Sharma, J Hamari, A Kesharwani… - Behaviour & Information …, 2022 - Taylor & Francis
The current study investigates the motivation to explore the expansive possibilities online
games provide for identity development, in addition to the widely studied gaming …

How do avatar attractiveness and customization impact online gamers' flow and loyalty?

GY Liao, TCE Cheng, CI Teng - Internet Research, 2019 - emerald.com
Purpose Avatars are known to be influential in gaming communication. However, little is
known about how avatar attractiveness and customization impact online gamers' flow, ie, the …

The engagement–addiction dilemma: an empirical evaluation of mobile user interface and mobile game affordance

Q Yang, X Gong - Internet Research, 2021 - emerald.com
Purpose The engagement–addiction dilemma has been commonly observed in the
information technology (IT) industry. However, this issue has received limited research …

Effect of the frustration of psychological needs on addictive behaviors in mobile videogamers—the mediating role of use expectancies and time spent gaming

A Chamarro, U Oberst, R Cladellas… - International journal of …, 2020 - mdpi.com
Casual videogames (CVGs), played on smartphones, are becoming increasingly popular,
especially among females and adults. Whereas the addictive potential of online (computer) …

How avatars create identification and loyalty among online gamers: contextualization of self-affirmation theory

CI Teng - Internet Research, 2019 - emerald.com
Purpose Online games are popular electronic commerce platforms in which gamers use
avatars to interact with others. Avatar identification (the extent to which gamers regard …

Explaining user experience in mobile gaming applications: an fsQCA approach

IO Pappas, P Mikalef, MN Giannakos… - Internet …, 2019 - emerald.com
Purpose In the complex ecosystem of mobile applications multiple factors have been used to
explain users' behavior, without though focusing on how different combinations of variables …

Impacts of real-world need satisfaction on online gamer loyalty: Perspective of self-affirmation theory

GY Liao, TTL Pham, TCE Cheng, CI Teng - Computers in Human Behavior, 2020 - Elsevier
Online games are known for fulfilling computer users' various needs. However, little is
known about whether real-world need satisfaction (not gaming satisfaction) motivates users …

Real-world demotivation as a predictor of continued video game playing: A study on escapism, anxiety and lack of intrinsic motivation

GY Liao, TTL Pham, HY Huang, TCE Cheng… - … Commerce Research and …, 2022 - Elsevier
Past research has identified some positive impacts of game escapism, but has not explored
what drives gamers to escape into games. Research filling this gap will provide game …