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Exploring factors influencing impulse buying in live streaming shop**: a stimulus-organism-response (SOR) perspective
Purpose Based on the stimulus-organism-response theory, this research constructs the
influence of the stimulus factors of the live-streaming shop** environment on consumers' …
influence of the stimulus factors of the live-streaming shop** environment on consumers' …
Videogames-as-a-service: how does in-game value co-creation enhance premium gaming co-creation experience for players?
The games as a service model have enabled game developers to reach worldwide
audiences and regard games as services rather than products, opening up new avenues to …
audiences and regard games as services rather than products, opening up new avenues to …
Understanding continuance intention to play online games: roles of self-expressiveness, self-congruity, self-efficacy, and perceived risk
The current study investigates the motivation to explore the expansive possibilities online
games provide for identity development, in addition to the widely studied gaming …
games provide for identity development, in addition to the widely studied gaming …
How do avatar attractiveness and customization impact online gamers' flow and loyalty?
Purpose Avatars are known to be influential in gaming communication. However, little is
known about how avatar attractiveness and customization impact online gamers' flow, ie, the …
known about how avatar attractiveness and customization impact online gamers' flow, ie, the …
The engagement–addiction dilemma: an empirical evaluation of mobile user interface and mobile game affordance
Q Yang, X Gong - Internet Research, 2021 - emerald.com
Purpose The engagement–addiction dilemma has been commonly observed in the
information technology (IT) industry. However, this issue has received limited research …
information technology (IT) industry. However, this issue has received limited research …
Effect of the frustration of psychological needs on addictive behaviors in mobile videogamers—the mediating role of use expectancies and time spent gaming
Casual videogames (CVGs), played on smartphones, are becoming increasingly popular,
especially among females and adults. Whereas the addictive potential of online (computer) …
especially among females and adults. Whereas the addictive potential of online (computer) …
How avatars create identification and loyalty among online gamers: contextualization of self-affirmation theory
CI Teng - Internet Research, 2019 - emerald.com
Purpose Online games are popular electronic commerce platforms in which gamers use
avatars to interact with others. Avatar identification (the extent to which gamers regard …
avatars to interact with others. Avatar identification (the extent to which gamers regard …
Explaining user experience in mobile gaming applications: an fsQCA approach
Purpose In the complex ecosystem of mobile applications multiple factors have been used to
explain users' behavior, without though focusing on how different combinations of variables …
explain users' behavior, without though focusing on how different combinations of variables …
Impacts of real-world need satisfaction on online gamer loyalty: Perspective of self-affirmation theory
Online games are known for fulfilling computer users' various needs. However, little is
known about whether real-world need satisfaction (not gaming satisfaction) motivates users …
known about whether real-world need satisfaction (not gaming satisfaction) motivates users …
Real-world demotivation as a predictor of continued video game playing: A study on escapism, anxiety and lack of intrinsic motivation
Past research has identified some positive impacts of game escapism, but has not explored
what drives gamers to escape into games. Research filling this gap will provide game …
what drives gamers to escape into games. Research filling this gap will provide game …