Image identification using neural networks
A neural network is trained to perform a re-identification task in which it is determined
whether one or more features present in a first image appear also in a second image. During …
whether one or more features present in a first image appear also in a second image. During …
Method and apparatus for data anonymization
An apparatus for scrubbing an image may include a memory storing instructions; and a
processor configured to execute the instructions to: receive an input image; input a preset …
processor configured to execute the instructions to: receive an input image; input a preset …
Systems and methods for generating holograms using deep learning
In one embodiment, a system may generate a hologram by processing a first image using a
machine-learning model. The system may generate a second image based on at least a …
machine-learning model. The system may generate a second image based on at least a …
Surface geometry object model training and inference
US11158122B2 - Surface geometry object model training and inference - Google Patents
US11158122B2 - Surface geometry object model training and inference - Google Patents …
US11158122B2 - Surface geometry object model training and inference - Google Patents …
Mood-and mental state-aware interaction with multimodal large language models
A system using large language models (LLMs) with multimodal inputs that has a low latency
(within 500 ms) response time is described. This low latency produces a response that leads …
(within 500 ms) response time is described. This low latency produces a response that leads …
Goal driven animation
D Wong, H Nishimura - US Patent 12,097,431, 2024 - Google Patents
The specification relates to the generation of in-game animation data and the evaluation of
in-game animations. According to a first aspect of the present disclosure, there is described …
in-game animations. According to a first aspect of the present disclosure, there is described …
Simulating motion of computer simulation characters to account for simulated injuries to the characters using current motion model
M Taylor, G Black - US Patent 11,113,862, 2021 - Google Patents
An injury to a computer game character is simulated by changing the length or weight of an
injured body part, or by adding additional links to the skeleton of the character to make the …
injured body part, or by adding additional links to the skeleton of the character to make the …