Blind and visually impaired visitors' experiences in museums: increasing accessibility through assistive technologies
People with visual impairments generally experience many barriers when visiting museum
exhibitions, given the ocular centricity of these institutions. The situation is worsened by a …
exhibitions, given the ocular centricity of these institutions. The situation is worsened by a …
Beyond virtual museums: Experiencing immersive virtual reality in real museums
M Carrozzino, M Bergamasco - Journal of cultural heritage, 2010 - Elsevier
Contemporary museums are much more than places devoted to the placement and the
exhibition of collections and artworks; indeed, they are nowadays considered as a privileged …
exhibition of collections and artworks; indeed, they are nowadays considered as a privileged …
A survey of multisensory VR and AR applications for cultural heritage
The use of technology in cultural heritage sites for end-users, like virtual audio-visual
reconstructions, has become a common solution to improve the communication and …
reconstructions, has become a common solution to improve the communication and …
Reach & grasp therapy: design and control of a 9-DOF robotic neuro-rehabilitation system
This paper presents the Gentle/G integrated system for reach & grasp therapy retraining
following brain injury. The design, control and integration of an experimental grasp …
following brain injury. The design, control and integration of an experimental grasp …
Interaction with co-located haptic feedback in virtual reality
This paper outlines a study into the effects of co-location (the term 'co-location'is used
throughout to refer to the co-location of haptic and visual sensory modes, except where …
throughout to refer to the co-location of haptic and visual sensory modes, except where …
Haptics as a substitute for vision
G Jansson - Assistive technology for visually impaired and blind …, 2008 - Springer
Historically the sense of touch has been used extensively to generate information for the
visually impaired person. This chapter surveys the underlying principles of haptics and the …
visually impaired person. This chapter surveys the underlying principles of haptics and the …
Walking on paintings: Assessment of passive haptic feedback to enhance the immersive experience
Virtual reality has been used in recent years for artistic expression and as a tool to engage
visitors by creating immersive experiences. Most of these immersive installations incorporate …
visitors by creating immersive experiences. Most of these immersive installations incorporate …
Telerobotic haptic exploration in art galleries and museums for individuals with visual impairments
This paper presents a haptic telepresence system that enables visually impaired users to
explore locations with rich visual observation such as art galleries and museums by using a …
explore locations with rich visual observation such as art galleries and museums by using a …
A virtual museum installation for time travel
This work discusses the methodology for the design, development and deployment of a
virtual 19^ th-century Fish Curing Yard as an immersive museum installation. The museum …
virtual 19^ th-century Fish Curing Yard as an immersive museum installation. The museum …
Touching Ghosts: Haptic technologies in museums
This chapter reviews the philosophy of the Smithsonian's National Museum of the American
Indian (NMAI), Washington, DC, then explores a case study that illustrates how this …
Indian (NMAI), Washington, DC, then explores a case study that illustrates how this …